Posted at 06-21-18, 06:35 pm Link | #
Blighty

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Hadn't thought of Ice Spear locking your opponents. You could kill all 3 relatively easily that way.
Also, if you were the "Boss" you could just use Thunder or Crash Shot while immobile, since that is allowed in the rules stated. That would likely deal with your enemies fairly quickly too. Or since Alchemy is allowed, Golems.

I do like the idea though; but it would need some heavy restrictions to prevent cheesy wins.

Thanks for the suggestions. However, I still want to try with all of those allowed. I'm picturing the boss getting absolutely thrashed having no way to defend without melee skills. I hoping that pets can help to alleviate this problem by helping you get out of a 5-charge boss Thunder. I also want to avoid having a boss that just stands there. Being both immobile and useless at the same time.

As I mentioned earlier, part of early game is making a decision that will put the battle in your favour. Whether it's to turtle your boss or rush at theirs or distract the enemy team by sending one team mate into their boss. I want all these possibilities to be available before we add tons and tons of restrictions.

More importantly I want us to have fun with this. The only way we can do that is by having little to no restrictions and more communication and cooperation. That's probably the main reason why I want this to succeed. I just want to make the game fun again, if not, more fun!
Posted at 06-22-18, 04:49 pm Link | #
Blighty

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An alternative mode could be to only allow 5 skills for each player and bosses can use all
Posted at 06-30-18, 07:45 pm Link | #
Blighty

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I would like the game to be completely overhauled and get rid of the horrid engine that mabi uses that honestly should've been taken out back and shot about a decade ago. Guess Devcat took after Bethesda in that reguard, lol.

Scrap all my ideas. Yours takes the cake.
Posted at 07-01-18, 10:01 pm Link | #
Blighty

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I can see this being really useful in the right hands
Posted at 07-25-18, 08:47 pm Link | #
Blighty

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I support the idea but the procedure could use more suggestions. I hope someone makes the hallways shorter
post rev. 1 by Blighty on 07-25-18, 09:48 pm
Posted at 07-25-18, 09:46 pm Link | #
Blighty

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I love it :'D

Not a contestant. Just contributing

Here's my Bohemian Rhapsody parody:

Is this the real Live?
Is this just plagiary?
Caught in a Thunder
No escape from a deadly

Open your inv
Look up to the Nao and SEEEEEE

AM JUST A PURE MAGE
I need no stamina

Cus am lightning bolt
Firebolt

Little strength
Little health

Anywhere the Thunder goes
Doesn't really matter to meeee

Tooo meeee

Flecheeeette
I just killed an elf

Shift clicked NPC ahead
Charged a Thunder now she ded

Sollaaaace
NAO HAD JUST REGEN
AND NOW I'VE GONE AND MANA SHIELD AWAY

TAYLOOOOORRRR
OOOOoooOOOOOOO~

Didn't mean to afk
If I'm not back again this time tomorrow...

PLAY DEEEEAAAAD
Play dead...

As if someone has a feather...
Posted at 07-25-18, 10:11 pm Link | #
Blighty

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Should we focus on LESS content and MORE enhancing the MabiPro private server experience?

Since few people have addressed it, I would like to start by saying LESS NEW CONTENT AND MORE ENHANCING THE MABIPRO PRIVATE SERVER EXPERIENCE!

Let me clear misconception and clarify exactly what side I'm on. New content is not wrong. It's almost unavoidable. However, my side is that the raids and the quests are too early in the game to be considering. I'm just saying that if it has the possibility to become like official Mabi, I have to say something and to people who joined for the MabiPro experience, this stance has changed MabiPro's appearance drastically.

Now, to be fair I love Port Cobh but it's just an empty town at the moment. And I love development. I'm not even going to stop people from making new content. I don't want to appear like someone who complains about anything and everything. I don't want to be "MUH CONTENT" or "MUH AUTHENTIC MABIPRO PRIVATE SERVER EXPERIENCE" I just want to say that this is a time in MabiPro where decisions will make a really big impact for the future and we need to think methodically, work together and come out with something new and old players can participate in. Something that will benefit everyone in the long run. Not just end game. Not just newbies.

Everyone. Even your future babies.

What are your thoughts?! What has raids offered to the game as a whole? Will it be a positive or a negative influence?
Posted at 07-25-18, 10:12 pm Link | #
Blighty

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Even if we keep the new content and just begin focusing the enhancement process that's cool too
post rev. 1 by Blighty on 07-25-18, 10:21 pm
Posted at 07-25-18, 10:18 pm Link | #
Blighty

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How are you getting mana pots??
Now i am using cast+4 firewand
And i cant afford it because of lack of mana

MP10 pots give you just enough mana to bypass the skill's mana cost requirement. Yep. You're able to cast cc4 Fire Wand with 5 mana. Use it wisely.

The mid to end game is where mana potions are relevant when you have enough int and mana to back you up. By that I mean you'll need more mana to cast a higher level skill anyway so for like 5 charges of Thunder you might just use a mana potion you might have otherwise used to give you 5 mana to cast a lightning bolt. At the early stages just use transformation, Meditation or Nao regens. Even Mana Elixirs for tight situations. Mage has strict requirements and I don't blame you for backing out now. Wish it were less of a learning curve.
Posted at 07-25-18, 10:23 pm Link | #
Blighty

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We did it guys
Posted at 07-28-18, 03:57 pm Link | #
Blighty

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I have to agree with other posters. I'm a newbie but I have played A1S1 and really enjoyed it. I feel like its implementation doesn't detract from the G13 experience in any way, it feels like it could be an actual part of the base game if I didn't know any better. Major props to the devs who worked on that (if anyone else other than Jade? idk).

Adding new content, as long as it doesn't outdate older content, is always a plus - especially when it fills a gap left by the base game. Since this is a private server, pushing out new content would take longer than if you had an entire company behind you. With that in mind, it just seems more logical to preserve content that is already developed by tweaking drop tables and exp gain for older content as new things are slowly added, to keep up with the new additions. Power creep is always and issue too though, and should be kept in mind.

So I guess... to answer your question, I think both are necessary to create a well-balanced but growing game.

An awesome post, thank you. Specifically the reason "Anything really" is in the poll option.

For more clarification for everyone else, I never said to remove raids. I'm going to address everyone who is replying to me in a single post to save time.

To Flandre.
Yeah, you're right. I did say new content is unavoidable but maybe I should have also said it was interchangeable. However, that isn't what I said so at the time I was referring to the people who joined for the private server experience. I'm not saying you're incorrect. I'm trying to avoid being "MUH PRIVATE SERVER EXPERIENCE" while also trying to make a point across. Maybe to help distinguish the difference between enhancement and content is not to think of nostalgia but gameplay experience. So without dragging it any longer, as everyone is probably already thinking, as long as it contributes to the gameplay positively, anything really goes. Content or enhancement.

Hi Astra.
MabiPro is epic! Appreciate the effort. In the hopes of not criticising too much I didn't want to go into any details but I hope you guys continue making content for the game and enhancing anything you need.

Lovebruehuehue.
I'm not a developer so I'm trying not to criticise beyond what I'm able to understand. I'm not saying something should be changed specifically. The more of both enhancement and new content is ideal really. However, there are areas that are lacking improvement as there will always be and the reason I made this thread is simply to get people thinking. I hope I am not misconstrued.

To everyone else:
Thank you and to add to this discussion, I hope new content and enhancements are added to the game more and more! The thing is, Mabi is a damaged game that will probably take lifetimes to fix. Probably better to make a new game. What makes MabiPro such a great game is the community and the development that everyone is working hard together to contribute. So rather than criticising a disabled person I think it's best to offer as much support as necessary. Pardon the metaphor I just wanted to add my feelings.
Posted at 07-28-18, 04:00 pm Link | #
Blighty

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I'm happy that everyone more or less agrees with each other and believes that the new content is positive
Posted at 07-28-18, 11:53 pm Link | #
Blighty

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Hi LazyFae,

So it appears that you're on the enhancement side of the spectrum like me. You're correct that Mabi has a specific demographic of players. However, I don't understand your point. You may have to elaborate on that. I also have Warcraft 3 but I'm not familiar with the custom map that you're referring to.

I could tell you many reasons why I agree with you so I won't do that. See, I happen to be tired of bullshit mechanics. I've come to terms that making a better Mabi may as well be making a better game. That explains why I'm accepting to new content. That doesn't mean I'm against it, it just needs to be considered thoroughly with demographics in mind.

The Port Cobh town was perfect. The raids were a little controversial but still received positive feedback. Though I'd like to see improvement on current content. I wouldn't blame anyone for trying to avoid it though. It's pretty much a lost cause.
Posted at 07-29-18, 01:22 pm Link | #
Blighty

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I just want content the makes the social aspect of this game fun. Now I'm not saying you can't be creative and think of games or stuff to do with what we have, I ran four tabletop games in Mabi so far with what we currently have, but I'd like more.

Like an actual PvP arena that's a scheduled event weekly, more handicraft items, and monthly events hosted at specific towns to get people together: They don't even need to give great rewards but something to encourage players to spend time working together. Maybe things like beach of scathach.

Even bad content, in the perspective of my friends, has given us laughs and fun. So really just anything works, but I fear that maybe one day that won't work anymore. If you focus too much on combat you forget what makes this game special.

I reckon one of Mabi's most noticeable features is the social aspect. However, organising events needs funding and people actively contributing and being online. Would be nice if we didn't have to look behind our backs every time we thought of a super cool idea. I'd be really happy about a social event and happy is not even enough to begin to describe it.
Posted at 07-30-18, 05:59 am Link | #
Blighty

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Is this what we want MabiPro to be?
Posted at 07-30-18, 06:36 pm Link | #
Blighty

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I don't see much wrong with it personally. What issue do you have with it?

What I would dread, though, is the addition of scooters or other modern things to the game. It just breaks the fantasy feel IMO.

I never said there was an issue. If it was able to do something game breaking then perhaps it can become an issue. I'm still not certain if it's actually obtainable since I haven't been online recently. Though my main concern is also scooters and other things from live that don't really fall under pet categories. Scooters are vehicles right?

Keep content discussions constructive. If you wish to continue this thread with thoughtful suggestions about improvements to features like this one, then feel free to do so, however please refrain from sniping at developers or this will be closed.

I'm not familiar with the term 'sniping'. I posted this to expect general discussions and mostly people's opinions on boundaries of what can be considered pets. If opinions don't fall under general discussion, feel free to remove.
Posted at 08-02-18, 12:10 pm Link | #
Blighty

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I'm a bit confused by what exactly falls under "enhancement" in your context.

Don't worry about it. If you scroll up I would have explained some of it but I left it out deliberately. I want people to remember the reason they left live or the reason they played Mabi when they rewind back to when it was 2011 G13 but that's a long time ago. Not referring to nostalgia although it probably comes with it. I'm referring to people's hopes and vision for Mabi when it was slightly popular.

Also, I wanted to make sure I could see the bigger picture. Thinking about what MabiPro is and what it's not. I don't want it to fall under other MMORPG stigma but I also want a game I can enjoy with people in a few years time. So I dunno. Probably too much to ask
Posted at 08-04-18, 12:55 pm Link | #
Blighty

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Yes highly recommend Ausar's guide. I follow the aggressive Thunder build for pure mage :>
Posted at 08-04-18, 12:57 pm Link | #
Blighty

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Buyable reset capsules
+1
Posted at 08-04-18, 12:59 pm Link | #
Blighty

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Teleport balloon in Tara just like Tailltean. Helps people do the generation quests in Tara without the Royal Alchemist have to wait so long for their next quest
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