post rev. 4 by Ohrami on 03-06-17, 04:18 pm
Posted at 03-06-17, 04:00 pm Link | #
Ohrami

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I get 35 ms on command prompt but it definitely doesn't feel like 35 ms in-game, despite using 128 MTU and disabling Nagle's algorithm in regedit. No matter my MTU value, it seems the server has some inconsistent spikes; on-top of this, the raw speed of my actions is roughly comparable to what I got to the official Nexon servers in Los Angeles, despite the fact that I live in Kentucky, far from there. In many cases, it's actually notably slower, even. Casting healing is extremely slow for me on this server, whereas I could cast all 5 heals in roughly a second on the live Mabinogi. Is there some plans to improve the server infrastructure or is it just me experiencing these issues?

I will note that as Mabinogi aged, the speed of my actions slowed drastically despite my ping to their servers improving and my actual Internet connection itself improving. Could this be a sign that the Mabinogi server infrastructure has deprecated over time, or perhaps that something with my own connection is at fault?

Could anybody with 20-40 ping to cmd record their gameplay/weapon switching speed/healing speed so I could see what it is supposed to look like with that latency? My friend claims to be lagless at 20 ms with 1500 MTU, but she hasn't ever showed me an example of how lagless she really is, so I can't really say for sure if it's my connection or the server.
Posted at 03-06-17, 09:50 pm Link | #
Ohrami

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I'll let you borrow mine if you unblock me on Steam
post rev. 4 by Ohrami on 03-07-17, 06:21 pm
Posted at 03-07-17, 06:15 pm Link | #
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It appears that you are using an AutoClicker for this
Please do not test latency with AutoClicker tools, as this messes up packet lining
This is pretty simply refuted by two facts:
1. I experience similar lag despite having ~35 ms ping and not using an auto-clicker; not as good as 18 ms but it should still be much faster than what I got on the live servers with 100+ ping. Currently, it's noticeably slower.

2. Back in the live servers, a player with ~5 ping used an auto-clicker to prof wands and managed to do 5 heals in under a quarter of a second, perhaps faster; 5 heals looked exactly like 1 heal to the naked eye. Clearly, at least in the original version of Mabinogi, clicking extremely fast did nothing to increase latency.
post rev. 1 by Ohrami on 03-07-17, 10:44 pm
Posted at 03-07-17, 10:42 pm Link | #
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Why, though, is the "theoretical maximum speed" on this server so much slower than it was on the live servers back in the day? Like I said, people with 5 ping were able to literally heal 5 times so fast that it looked like a single heal. Another thing I'd like you to test is casting icebolt (or any bolt) onto a monster while you are not in combat mode. Initializing combat mode seems to be one of the laggiest functions in the game, but anyone who played the game back then can distinctly remember all the Californians casting bolts immediately after they finished charging them even when they weren't starting in combat mode. You can even see in the 100+ ping video in the OP that her speed is comparable to your "theoretical maximum" video, albeit less consistent.

There definitely seems to be some sort of an issue with how the server processes data compared to how it was in the original game.
Posted at 03-07-17, 10:46 pm Link | #
Ohrami

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Why, though, is the "theoretical maximum speed" on this server so much slower than it was on the live servers back in the day? Like I said, people with 5 ping were able to literally heal 5 times so fast that it looked like a single heal. Another thing I'd like you to test is casting icebolt (or any bolt) onto a monster while you are not in combat mode. Initializing combat mode seems to be one of the laggiest functions in the game, but anyone who played the game back then can distinctly remember all the Californians casting bolts immediately after they finished charging them even when they weren't starting in combat mode.

There definitely seems to be some sort of an issue with how the server processes data compared to how it was in the original game.

I can test that later, but I'd like to point out we are the "original game", considering we run the server with the real files and we're not an emulator.
Right, I understand that it's using the original files, but I imagine that there may be some sort of server setting or something not configured correctly which is leading to this inconsistency/lag. There is no question whatsoever that the theoretical maximum speed you've proposed in your videos is much slower than the speeds tons of people experienced daily back in G8-G13.
post rev. 1 by Ohrami on 03-07-17, 10:54 pm
Posted at 03-07-17, 10:51 pm Link | #
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I don't know how the game is now, but back in G13 and earlier, the actually achieved speeds were significantly higher than your proposed theoretical maximums. This means that you either performed the test incorrectly or that there is some sort of difference between the files which were actually used for the original game and what you are using currently. You should also test to see if elf charge+smash is possible without the opponent breaking out of hit-stun, as this is a much more visible test and its possibility is very well-documented.
Posted at 03-07-17, 10:58 pm Link | #
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Could you also test to see if elf charge+smash is even possible? I don't play an elf and I'm busy with real life stuff and will be for the next couple weeks otherwise I would test a lot of this myself.
post rev. 7 by Ohrami on 03-07-17, 11:11 pm
Posted at 03-07-17, 11:01 pm Link | #
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I have another source showing from the official Mabinogi channel that someone who presumably has a very low latency (I imagine inside of Nexon HQ) was able to nearly instantly cast icebolt from non-combat mode with next to no delay: https://www.youtube.com/watch?v=f7RGO3ChI90

I'm assuming that the official Mabinogi channel wouldn't be using mods in their video. I also assume that they likely didn't have Nagle's algorithm disabled, which explains the very short (but still noticeable) delay. Some players from California would have absolutely no noticeable delay whatsoever on this type of attack. Perhaps the Japanese and NA clients are different, with the NA client more optimized for online play, but I couldn't imagine why.

Edit: Actually, I've seen several Japanese players in some old videos, and I distinctly remember them being very lagless. Will try to dig up some of these source videos.
Posted at 03-07-17, 11:02 pm Link | #
Ohrami

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Could you also test to see if elf charge+smash is even possible? I don't play an elf and I'm busy with real life stuff and will be for the next couple weeks otherwise I would test a lot of this myself.

Is elf Charge somehow different than normal Charge?
No, but their Smash attack is. Charge has a 2.6 second stun and elf Smash takes 2.5 seconds to charge. The real test for a lagless player (especially in PvP) was to be able to consistently use Charge and follow it up with Smash as an elf without your opponent breaking out of hit-stun. It's pretty well-documented and every person who did a lot of dueling in the main game knows about it.
post rev. 2 by Ohrami on 03-07-17, 11:36 pm
Posted at 03-07-17, 11:32 pm Link | #
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I found a decent source for how 10 ms should look like. Keep in mind this is a 2016 test, so the client obviously would have changed since now, but I can pretty much guarantee people around this lagless played in 2010. https://www.youtube.com/watch?v=e7XXtrMu-6s

This is undeniably less laggy than what you showed even at 0 ping.

Edit: I'm wondering if perhaps the mods/hacks he's mentioning in the start of the video are drastic enough differences to make up for him having ~10 ms of network lag. I'm going to look into it a little bit
post rev. 1 by Ohrami on 03-07-17, 11:41 pm
Posted at 03-07-17, 11:41 pm Link | #
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At the end of the video, you can clearly see his healing speed is pretty slow; what I'm wondering is how people in the main game got their ridiculously fast healing speeds in that case. Was healing "nerfed" in G13 and beyond? Perhaps my memories are only prior to that patch. Either that or perhaps a mod "uncapped" the speed of healing, allowing people to get absurd healing speeds with low ping.
Posted at 03-07-17, 11:53 pm Link | #
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Did some digging after seeing what drahan had to say.

Quote from s29 of mabimods.
"WS2MintUnQueue (Windows Socket 2 Mint Unqueuer) is a special mod that I've found months ago. I was skeptical on how powerful this mod might be for the community. What this mod does is removes your limitation of outgoing actions to the server, thus allowing you to have a bit more control of your character beyond the limitation of networking latency, for this mod to work effectively you must be close to the server's location. For Mabinogi North America the servers are located in California. So if you live in that state you get the most beneficial effect for this modification. After much consideration regarding on should this modification be public we've decided that it is within safe bounds to release it. As always, be cautious"

I don't know much about the technical aspects of networking. Tests and visible results, i can do and see, but the hows and whys, i can't really say much, so i'll just watch now.
Can you link this thread? I'd like to download/install this mod or whatever it is
Posted at 03-08-17, 11:08 pm Link | #
Ohrami

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put the server in Chicago please please please
Posted at 03-08-17, 11:09 pm Link | #
Ohrami

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wait wrong thread
post rev. 1 by Ohrami on 03-08-17, 11:10 pm
Posted at 03-08-17, 11:09 pm Link | #
Ohrami

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please put the new server in Chicago please please please

I know it's more expensive but my girlfriend lives in California and will definitely not be happy to see east coast lag when she plays on the server. Average latency should decrease a fair bit if you move it there
post rev. 1 by Ohrami on 03-09-17, 10:13 pm
Posted at 03-09-17, 10:12 pm Link | #
Ohrami

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GMs said no when I asked but I fully believe the server should be wiped after everything is actually "settled" (i.e. translation completed, etc), and 1x rates should be used instead of 2x. Modified rates will NOT increase playerbase; if anything they'll decrease it.
post rev. 1 by Ohrami on 03-09-17, 10:46 pm
Posted at 03-09-17, 10:46 pm Link | #
Ohrami

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Because the game was intended to have slow leveling, so accomplishments really have meaning. I think bonus gold will really screw up the economy and lead to mass inflation, as well; it's even worse than 2x XP.
Posted at 03-10-17, 09:33 pm Link | #
Ohrami

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The point is that some people like to play optimally but don't like the optimal way to play to be fast or easy. When you make the optimal way to play be fast and easy, those same players will still be playing just as optimally, but they won't be enjoying the game. Yeah, you can add "options" for stuff like that. You could also add the option for any player to spawn any item they want and automatically advance their skills to max rank, but keep the normal way to play still intact for those who don't want to do that. Do you think that would be a fun environment to play in?
Posted at 03-10-17, 09:52 pm Link | #
Ohrami

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The point is that some people like to play optimally but don't like the optimal way to play to be fast or easy. When you make the optimal way to play be fast and easy, those same players will still be playing just as optimally, but they won't be enjoying the game. Yeah, you can add "options" for stuff like that. You could also add the option for any player to spawn any item they want and automatically advance their skills to max rank, but keep the normal way to play still intact for those who don't want to do that. Do you think that would be a fun environment to play in?
I'm strictly speaking of features that are in Global and are and were available to payers to begin with. Nobody mentioned free item spawning.
You're going GM level which is ridiculous.
I've also said that the pots and premium stuff should have a coin cost just like any other cash item they currently have. So one would actually need to "work" for those as well.
It always disappoints me when people can't understand very basic and simple analogies which I only use to emphasize my point. If the optimal way to play the game was to buy XP potions, every player including those who DON'T want XP rates to be increased would do it.
Posted at 03-14-17, 05:34 am Link | #
Ohrami

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just uninstall the NA client
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