Posted at 03-04-18, 04:58 pm Link | #
trashmanjones

Posts: 4
Joined: 02-15-18
Last post: 2440 days
Last view: 1321 days
Dota 2's RNG system is really good, but mostly works because of the frequency of attacks. I'm not sure it'd work quite as well in Mabi as it would take a lot of balancing and fiddling to work correctly. It's an entirely different combat system after all.

Maybe something like what Excelsian mentioned could work. A ranged "miss" could simply do 1 damage but stun the enemy as a normal attack would, so you can follow up more safely. Your DPS is effectively the same as actually missing, but you don't immediately get bodied for it as well.

Either way, I don't think it's quite as bad as it is on live since you get Nao's for free and it's less of an issue playing in a group. Would be nice if solo archery was a bit more reliable, though.
Posted at 03-04-18, 05:24 pm Link | #
trashmanjones

Posts: 4
Joined: 02-15-18
Last post: 2440 days
Last view: 1321 days
The other, possibly more realistic option I could see, is making quivers for fine/finest arrows, and/or implementing Special Arrows which already exist, to provide direly needed accuracy but require higher quality firewoods to make. This option, at least, seems like it'd give a good bit of breathing room and also present a market opportunity for Carpentry.

I completely forgot about those arrow types. I like this idea.
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