jumpshotarch
Posts: 14
Joined: 02-16-18
Last post: 1576 days
Last view: 1529 days
(My bias is sword&board. Tanking isn't in the cards for this game, so I dual wield)
I've always thought something similar. When I open a weapon shop, there aren't many choices in weapon shops when it comes to 2h swords, and the damage ranges on a pair of 1h swords usually ends up higher. 2h weapons should be absolutely devastating to be hit by. Actually, most people would be doing n+1 when normal attacking. In your first comparison of max damage normal attacks, 125x6 =750, and 151x3=453. The difference grows from about 200 dmg to about 300 dmg when you n+1. I just don't think that makes sense.
Maybe what Nickel said was right, simply cap off the balance when dual wielding. You wouldn't really have as much control swinging two weapons around as you would with two hands on a single handle. The trade off for dual wielding would be higher highs, and lower lows if you cap the balance.
Another idea is to tweak WM, since it is the meta and makes DWing the obvious choice. I always thought WM was something to shake an opponent's footing or put some distance between you two. I'd suggest giving 2h weapons a larger radius, but the R1 radius is already pretty large for 1h swords. Maybe nerf the skill damage a bit on WM (I can already hear cries of indignation if that actually happened).
Or maybe do nothing. Like how bows are the elf go-to, 1h swords are the human go-to and 2h swords are the giant go-to.