Posted at 03-26-18, 06:01 am Link | #
Radiance

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Hello,

I would like to suggest updating the drop tables of older content (for example, dungeons) and field bosses to drop better items relative to the content's difficulty. A lot of dungeons don't drop anything too notable that would make running it worthwhile, and adding even one rare item to the drop table of those dungeons would make them more worthwhile to run. A lot of field bosses, excluding major ones like dragons, drop lackluster items as well. Adding even a single rare item to their drop table would make field boss hunting more appealing.

I'm interested to know what the community thinks!
post rev. 1 by Radiance on 03-27-18, 07:48 am
Posted at 03-27-18, 07:32 am Link | #
Radiance

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I agree completely! Which is why I worded the question "Should older content receive better drops depending on its difficulty to complete?"

Thanks!

I also think updating the rewards from exploration chests would be nice too. Again, nothing major since it's easier content, but maybe some higher grade / full recovery potions or a very low chance of a higher-tier useful / fashion item. I don't know specifically what to put on each drop table, but the rewards should be tied to the difficulty, and exploration chests aren't difficult - just time consuming (although fun IMO).
Posted at 03-27-18, 10:22 pm Link | #
Radiance

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Almost every dungeon has it's own set of items layed out. It is matter of which dungeon to pick to suit your current need. Mabi's incompetent drop table exists there for a reason.

But having said that, the general drop table is not very suited to smaller player base like us. It does get bit more problematic since GMs cannot change every single drop rates for each reward chests in the older content.

Back to the original question, I believe older content could be left as it is, or slight few tweaks to create a bridge for newer player base. What could be better is increase drop or create higher chance of reward for the new/upcoming contents since it simulates more party plays in comparison to the older ones.

I agree that there are some useful items in dungeons, specifically in the hard mode / advanced versions like Colin Plate Armor. However, I think in general that there aren't enough 'good' items available in dungeons to keep players running them compared to higher EXP / Gold rewards from shadow or theater missions.

I'm not advocating for a massive 'power creep' to rewards. Just enough to make it worth going back and replaying through the older dungeon content if people want to. New content is great and it's awesome that people are releasing it for free to this private server, but I also think older content should be kept relevant to a degree as well - otherwise it becomes kind of like the live version of Mabi where there's no reason to run older stuff, and the newer content always outclasses older content.

Thanks for the input.
Posted at 03-28-18, 04:40 am Link | #
Radiance

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Hi,

My IGN is Radiance. I like shiny things and good-hearted people.

Add me if you need a friend! Maybe we can do a party quest or run a dungeon / mission sometime.
Posted at 03-30-18, 08:08 pm Link | #
Radiance

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Yes, thank you!
Posted at 03-31-18, 01:19 am Link | #
Radiance

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Thank you for this! The extended view distance is amazing, and the text is a little bit easier to read than the default.
Posted at 04-03-18, 08:21 am Link | #
Radiance

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Some new skillbooks for Composing and Musical Knowledge were just made available from older dungeon drops.

Awesome! Is there any chance you can let us know from which dungeon(s) they drop from, or will that be a mystery for the community to solve?
Posted at 04-06-18, 07:59 pm Link | #
Radiance

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Thanks
post rev. 2 by Radiance on 04-10-18, 12:48 am
Posted at 04-08-18, 12:39 am Link | #
Radiance

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Teeny Nao
Pan Puppet
Lorna Puppet
Posted at 04-27-18, 06:26 am Link | #
Radiance

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Thank you for all the hard work!
Posted at 05-04-18, 09:02 pm Link | #
Radiance

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Hi, I'd like to use the service if it's available. I've added Uzuu in-game.
post rev. 1 by Radiance on 05-16-18, 10:34 pm
Posted at 05-07-18, 11:22 pm Link | #
Radiance

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Hi

From what I understand, the house is always put up for re-auction again after one month. I'm not entirely sure about that number though and it might be determined by the guild that owns the housing area instead.

I'm guessing you lost your house? You should receive 90% of the gold you bid on it back from Leslie, and all of your items that were in the house can be recovered by speaking to him as well.
Posted at 05-09-18, 03:16 pm Link | #
Radiance

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Not needing to split collection pouches into the spinning wheel.

Earlier auction houses (atm is happens at 3AM for EUers, 2 AM for UKers, it's so late )

Yes please.

Allow direct bank transactions on personal shop licenses at all locations instead of just Dunbarton.
Posted at 05-09-18, 06:37 pm Link | #
Radiance

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Allow direct bank transactions on personal shop licenses at all locations instead of just Dunbarton.

I don't like this one because it creates less incentive to use Dunby square for personal shops. Our playerbase is already small and we don't have issues with space in the square or anything. It's best to have a "one stop shop" area for people wanting to look at personal shops.

Yeah, I thought this was the objection the idea would get. I agree that in a practical sense it's better to basically force the shops into one area, but I also personally like the idea of having unique shops in unique places. *shrugs*
Posted at 05-13-18, 05:10 pm Link | #
Radiance

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Thanks for posting this!
Posted at 05-27-18, 01:23 pm Link | #
Radiance

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Thank you~
Posted at 07-22-18, 12:19 am Link | #
Radiance

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That's a lot of work. I think it would be easier to add a movement speed boost to the hallways. Make it 2x or 3x speed when going through hallways and it would save a lot of time.
post rev. 1 by Radiance on 07-28-18, 12:08 pm
Posted at 07-28-18, 12:07 pm Link | #
Radiance

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I have to agree with other posters. I'm a newbie but I have played A1S1 and really enjoyed it. I feel like its implementation doesn't detract from the G13 experience in any way, it feels like it could be an actual part of the base game if I didn't know any better. Major props to the devs who worked on that (if anyone else other than Jade? idk).

Adding new content, as long as it doesn't outdate older content, is always a plus - especially when it fills a gap left by the base game. Since this is a private server, pushing out new content would take longer than if you had an entire company behind you. With that in mind, it just seems more logical to preserve content that is already developed by tweaking drop tables and exp gain for older content as new things are slowly added, to keep up with the new additions. Power creep is always and issue too though, and should be kept in mind.

So I guess... to answer your question, I think both are necessary to create a well-balanced but growing game.
Posted at 07-28-18, 05:51 pm Link | #
Radiance

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How about adding the newer in-game clock from live? It would be convenient to have in-game alarms.
Posted at 07-30-18, 02:08 pm Link | #
Radiance

Posts: 50
Joined: 03-25-18
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I don't see much wrong with it personally. What issue do you have with it?

What I would dread, though, is the addition of scooters or other modern things to the game. It just breaks the fantasy feel IMO.
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