Posted at 03-05-17, 08:43 pm Link | #
Eriul the Wanderer

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The list of suggestions described here is a progressive list and a work in progress, in no way this list is complete nor should be followed to the letter.


1 - Gameplay changes

2 - Visual/Vanity changes

3 - Crafting changes



1 - Gameplay changes
Alchemy is a bit under other skill trees, I mean overall it works for what it was created, being a support tree, but buffing a tiny bit the dmg on Fire Alchemy(mainly Flame Burst) would be cool.
Archery, now this, don't take me wrong, in terms of Raw dmg Archery could have a small increase on the normal attack, and somehow see if there would be a good way to short out that % aiming system that is a fail since the beta days, tho I don't have any "decent" idea to throw here that could make it better.(yet)

2 - Visual/Vanity changes
This one would tie a bit with the Crafting changes suggestion I have, robes is the main thing at this moment that can make a huge apperance change, creating full "sets" to be use as robes would be a cool idea, they could come out from events and whatnot.
Another thing that could work here is that by adding new items/crafting items, we could start slowly importing certain items that were cool looking from the later gens into this version, giving more diversity onto the game in terms of "fashinogi" of the players.

3 - Crafting changes
Crafting changes would tie up with the Visual/Vanity changes here too, adding more materials/crafting recipes/manuals/patterns would increase the diversity, but this could be done in a way that by re-working just a tiny bit the old recipes/manuals/patterns crafters could have a path to rank stuff without going nuts and wasting a year (if casual)

Bare in mind that these suggestions are just stuff that came from the top of my head, might or not have more stuff coming up soon as suggestions.(or not, depends much of the interest of the devs)
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Posted at 03-05-17, 10:12 pm Link | #
Eriul the Wanderer

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Just wanted to say, i think defining alchemy as utility, is more appropriate than support. I'm disinclined to support a boost to alchemy damage, as i never truly went raw damage for it during g13 or prior. Archery though... No damage buff please. Tweaks? Maybe. Damage, no.

Fashionogi... it may be easier to take a note from official mabi's server, and look into fashion tab. Implementation may differ, but i have a feeling it'd be easier to do than the whole robe setup.
Actual gear changes, not for the fashion aspect, may well be worth considering though.

I feel crafting, just for training, would benefit more from tweaking requirements to craft and/or requirements to train the respective skill. Increasing diversity never hurt though, as long as it's staying balanced in what we can produce. Even if it's epic and difficult to produce, i still don't want to see a 200+ dmg sword for example, because it would kill off the point of other weapons. You'd use other stuff as basically placeholders, until you can get your hands on the new weapon. Balance is key, in more than just effort.

These ideas are mine+some friends, I do agree with what you said regarding Alchemy and Archery(sorry if I wasn't specific enough on the Original Post)
Im not sure how hard would be to implement something similar to the style tab on this version, in fact I know barely anything regarding how this private server works so, not too sure what can be done or not.
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Posted at 03-06-17, 04:08 pm Link | #
Eriul the Wanderer

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More weapon slots would be cool, like an additional one, be able to have a sword+shield(or mace) on the back and a bow at that....
and be able to use the elven bags as a human would be cool too.
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Posted at 03-07-17, 11:46 pm Link | #
Eriul the Wanderer

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I would say Robes and NPC items/weapons, is a good idea, tho shields/wands like the Beginner Healing Wand, Beginner's Wooden Lightning Wand, Beginner Ice Wand (and possibly change the Beginner ice wand to look like the Lightning wand, create a Beginner Wooden Firewand too ofc) and implement them on the Magic Shop of Tir would be a neat idea.

Shield and whatnot, I wouldn't implement them via Gachapon, but on the shops, I'd say gachapons should hold Patterns for new implemented items from other version too, making so people would hunt for coins to buy gachas and Craft those items.
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Posted at 03-08-17, 10:01 pm Link | #
Eriul the Wanderer

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please please remove the age restriction of the suits with this xD since yer at it.
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Posted at 03-10-17, 03:22 pm Link | #
Eriul the Wanderer

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whenever I try to play(logon) I get this message, server cannot be reached...
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Posted at 03-10-17, 04:05 pm Link | #
Eriul the Wanderer

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tried manual patching Drahan, nothing, idk what to do here now.
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post rev. 1 by Eriul the Wanderer on 03-11-17, 03:45 am
Posted at 03-10-17, 11:41 pm Link | #
Eriul the Wanderer

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Gear with Age restriction is a stupid thing too, was refered on other posts too, and some magical gear that cannot be upgraded(ala Short/Long Swordmanship uniform)
I like most of the ideas, specially the one for charging without a shield for everyone, but I do agree, some balance must be found if this is to be implemented.
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Posted at 03-10-17, 11:44 pm Link | #
Eriul the Wanderer

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20k hours?
Isn't the server up for like a month?
Even if one would play 24/7, they'd have 720h tops.
The combined playtime of all characters is what exceeds 20,000 hours
Okay... not that that's actually relevant.
But it works for me. Just make human alts, get giant/elven friends and top up on 15mil while you can boiz.

Be found exploiting in any way and then get banned too?

Think people didn't understood the message the Admins/Game Masters are trying to put out, indeed they wont wipe, but if you are found hacking/exploiting/dupping in a way that wasn't intended(ala, Synt) I could see bans being handed out due to it.
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Posted at 03-11-17, 03:49 am Link | #
Eriul the Wanderer

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This first long bit is all about archery. Beware.

How would you balance a removal of miss percentage? Would you make loading the skills take longer? If so, how do you account for Elves (or xbows iirc), who can run while loading a ranged skill? Do you reduce the stun time of each shot? What about damage?

My concern is that many mobs don't have their own answer to an Archer. Some mobs have multi-aggro. A few mobs have Evasion. Defense reduces the stun times, but is ignored by magnum shot (unless they have a shield maybe? It's been a while). For the rest of the mobs however, they've always relied on the fact that maybe you will miss, or maybe you'll take too long aiming to get the best chance you can to hit. If miss chances are removed, these mobs should still retain some chance that they could get in close to an archer.

That isn't to say I'm against removing miss chance. I just think that it might be a difficult challenge to overcome.

Personally, I would like Archers to end up with a sort of playstyle that ends up as consistent single target dps of decent power that requires little preparation. An Archer should be able to control a battle against a single opponent by keeping them at a distance, but should be vulnerable at close range. Aiming and miss chances make this an issue, since aiming while close to an opponent is so fast that point-blank magnum shot spamming is a viable tactic. The fact that you can miss makes your control over the battle against even one opponent an uncertainty. If stun times were reduced or loading times were extended, archers could adapt and then predict whether they can take on a particular enemy while staying safe, and adjust accordingly. With a miss chance, there is too much luck involved.

Okay, moving on from Archery finally.

If Windmill needs a training adjustment, then I also recommend a training adjustment for Refining. Refining is another one of those skills that you sort of have to crank out early or have a terrible time dealing with it later on.

On Magic Chain Casting: I agree that I would love for this to be an actual skill, but I don't think it should be added in willy nilly for the sake of balance. Some sort of trade-off? Because if there isn't any, mages would become incredibly overpowered pretty darn quickly.

On Future Classes... eh? I definitely love Bard, since that compounds on the music part of the game I already love, but why try and re-create these live classes for this server? Like, if we really wanted these classes, why aren't we just playing these classes on live? I personally like the idea of us as a community creating something new for this server much better, if we're hoping for more class options (Very loose and not-thought-out idea, but subclasses maybe? Different types of magic users, or different types of melee combatants? Like a Duelist vs. a Knight? That sort of thing?).

I haven't played on live since G12, so I can't say anything, but given a lot of people hate what's going on the live servers, I'd say, bring the good, leave the bad there?
The Bard skills I've seen on the wiki seem cool, Lullaby seems OP to say the truth.
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Posted at 03-11-17, 12:53 pm Link | #
Eriul the Wanderer

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Reason I and some others suggested already to implement the Manuals/patterns into shops/dungeons, and even if the said manuals/patterns were into the gacha, make it low %, Gachapons shouldn't the easy way out to get gear, they should be cosmetic only.
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Posted at 03-11-17, 09:41 pm Link | #
Eriul the Wanderer

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I'd also be in favor of books for every skill. I'm actually having fun when trying to grind for a book.
Spamming skills with certain conditions always seemed stupid to me.
Either just keep it as spam or skill book it. The CP system is what rather makes leveling skills annoying.

I'd say a mix of both in certain skills, Sword Mastery/Blunt Mastery/etc should be the more you use the more it ranks on my opinion, WM could have some tweaks I think? I mean for us that played before we already go with the mindset to get WM to rank 1 and Refining too.
But I do understand that some people hate to rank those skills....because its grindy.
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Posted at 03-13-17, 01:51 pm Link | #
Eriul the Wanderer

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I'm also disappointed that people don't seem to like the idea of lowering shadow mission requirements, because as we get to higher levels our current difficulties will get too easy. We'll have the AP of someone level 1k at 500, yet not be able to try out Hard Missions for another 500 levels. I've heard it brought up that it's for the sense of accomplishment of unlocking them, but wouldn't you get more of that from completing a higher difficulty mission while underleveled? Plus, there's a lot more of those to do

I agree with the challenge thing. Also, i see no reason to keep the restriction. You don't wanna do it asap, then just don't do it. Don't lock the community as a whole out, just cuz you personally aren't interested.

The only reason I see to keep restrictions is what happens when you do story missions with no restrictions? Does that mean a level 29 total character is going to be stuck with a hard mode mission?

I think story wise missons wouldn't be affected and would still be level based.
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Posted at 03-14-17, 01:33 am Link | #
Eriul the Wanderer

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Mana evaporation has GOT to go. It has no place in the game. It does not make sense thematically or balance-wise, based on whether the player is or is not a "Mage".

BALANCE:
Except every other class (aside from Archery) can match current Magic DPS. Every other class including Archery can utilize other weapons with no resource penalty. Every other class can use all of their DPS-intensive skills with their primary equipment.

THEME:
Mana is something that flows around, and through you. You channel mana from your body, though the wand, and into forming magic in front of your face. The wand is just a focus, it is not injecting needles into your hand and suckling out your Mana, or reverse-flowing the element into your body. Mana exits your body, enters the wand, and creates a spell. Mana not used is STILL IN YOUR BODY. Otherwise, when equipping a wand, your mana would be sucked into the wand and you would effectively have zero mana forever because the wand was constantly draining you until you put it down.

Epsilon, whatever tree you're barking up is the wrong one.

Agree with this 100%
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post rev. 5 by Eriul the Wanderer on 03-19-17, 06:54 am
Posted at 03-18-17, 07:08 pm Link | #
Eriul the Wanderer

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Max Durability Repair - Idea from "steelra" (Forum nickname)

Premium Item Re-Location - Idea from "steelra" (Forum nickname)

Standard Item Drops/Timers - Idea from "steelra" (Forum nickname)

Archery - Idea from "steelra" (Forum nickname)

Alchemy - Idea from "steelra" (Forum nickname)

Magic - Idea from "steelra" (Forum nickname)

Melee - Idea from "steelra" (Forum nickname)

steelra forum post if anyone is interested in checking the link and discussing the suggestions posted by him/her

Continent Warping - Idea from "Glacii" (Forum nickname)

Glacii forum post if anyone is interested in checking the link and discussing the suggestions posted by him/her

Gold Commas - Idea from "Faefellah" (Forum nickname)

Faefellah forum post if anyone is interested in checking the link and discussing the suggestions posted by him/her

Able to Dye Shields - Idea from "Eriul" (Forum/In-game nickname)

Able to Dye Instruments - Idea from "Eriul" (Forum/In-game nickname)

Upgradable Magical Clothing - Idea from "Eriul" (Forum/In-game nickname)

Ideas that I came up with where directly posted here, given I probably stated somewhere already over the forums, but was in a random thread I wont waste time looking on each Thread where I posted regarding my suggestions.

Demonic/Divine/Celtic/Dragon Armor/Enchantable Robes!

forum post if anyone is interested in checking the link and discussing the suggestions posted by me.

Style Tab - Idea from "Tsukino" (In-game nickname)

Tsukino Suggested this in-game and players had a brief discussion regarding the style tab if it was a good idea or not, opinions seemed divided regarding this one, I do think this suggestions should be expanded, so if anyone wishes to make a discussion post regarding this one would be cool. Thank you Tsukino for this suggestion by the way, after thinking a bit of what I said in-game, the suggestion doesn't seem that bad after all too, and Im sorry if I sounded rude in-game when the discussion was being done, wasn't the intention whatsoever.

Post Suggestions guys, be on individual posts or here, anything I find interesting and not game breaking will be updated to the first thread, I do advise tho, to make this easier for the Dev's/Admin's/GM's and Players the more description and detail you give regarding the suggestion in question the better.
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Posted at 03-18-17, 07:38 pm Link | #
Eriul the Wanderer

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Not complaining about the thread, but you may wish to add actual quote boxes so you can click the quote, to jump to the original thread, or provide links in each spoiler as well. Just for ease of use. There's conversation to some of the threads, and this can be important so jumping to the topic will be a big help.
Could but some people don't like to jump to other topics, but Ill do it once I update it, people throwing more ideas in-game and on the forums, perhaps Ill update this like, tonight when Im at work.
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Posted at 03-19-17, 01:26 am Link | #
Eriul the Wanderer

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Could but some people don't like to jump to other topics

Sorry, but i don't even see that as an argument... Inserting links doesn't force someone's browser to jump page, least no in a forum post. If they don't wanna jump to know what's been discussed, they simply don't click the link. Again, it's just there for convenience, not to force someone to change page when they don't want to, then have to go back to the previous page... I'm not suggesting to replace all contents of your post/spoilers with links only, just adding a way to jump if the user so chooses, and nothing more.

Wasn't trying to start an argument nor plan too, still is something that didn't cross my mind during the time I was doing the post, in a few hours when I got a bit more free time Ill do it.
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post rev. 2 by Eriul the Wanderer on 03-19-17, 01:38 am
Posted at 03-19-17, 01:32 am Link | #
Eriul the Wanderer

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On that note, if it happens be prepared to see threads for '*** promised to repair my stuff, but stole it!!' Not saying that because i honestly care, but for some this is a major issue so i'm pointing out that it will happen.

There could be an "entrust" option, like what we have for Enchant.

Like Faefellah referred, the idea needs some work, and should be expanded to other "types" of gear, for example, Carpentry could do repairs for Bows/Crossbows, Handicraft could repair Instruments, Tailoring could repair Magical Clothing/Clothing and Blacksmith Heavy Armor & Light Armor/Weapons?(I know it was referred already but hey, expanding on the idea.)
Enchanting could repair staffs and Wands?

Another thing is that should cold a sum of gold set by the person repairing, a % should go to the player another % should go to the system(another gold sink, would still work as one, but players could get a bit of coin, the Entrust system Epsilon is a good idea on that regard to avoid scams.)

Darkssg the idea is good, but update it and make it more constructive with the help of everyone =) we never know what the Dev's/Admin's/GM's might think of it right?
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Posted at 03-19-17, 04:43 am Link | #
Eriul the Wanderer

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IMO, the effort required to implant this is far greater than the benefit it'd bring. I'd rather dev time be spent elsewhere.

If there was a repair skill, I'd say just make it dispense repair coupons.

Don't take me wrong, even if I semi agree, suggestions are welcome and should be all taking in consideration, stability on my point of view should come first above everything, but if we can do suggestions and later they can be implemented if there's that possibility coding wise, why not?

Again, its a suggestion, doesn't mean it gotta be implemented right from the moment its posted, for all we know it possible that cannot be even done due to how the server works.
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post rev. 1 by Eriul the Wanderer on 03-19-17, 04:58 am
Posted at 03-19-17, 04:44 am Link | #
Eriul the Wanderer

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Awyeah, got heckin more tabs than anyone else. Slackers

Don't you all want Mabi to become The Best (TM) ?

hah! Rascal, but keep pumping more suggestions mate, more the better I would say!
This shows how the community is interested in making Mabinogi Better, and Mabi Pro better!

Main post updated with Links directing to the threads where the suggestions where posted, so people can discuss the suggestion in question and provide their opinion(you can do it here too if you like!)
This suggestion to update the post was given by Faefellah, thank you for that, wasn't a thing that crossed my mind at the time.
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