post rev. 1 by skairunner on 04-14-18, 05:11 pm
Posted at 04-14-18, 05:08 pm Link | #
skairunner

Posts: 4
Joined: 04-13-18
Last post: 2353 days
Last view: 2202 days
Hiya! I quit playing Mabinogi just after they had the cooking dungeons and winery stuff. This means my memory of what skills were available back then is a bit fuzzy--the last thing i remember is one of my friends ranking Crash Shot, "possibly the most useless archery skill in the game", up to 1 just because she could.

So the question is, which skills are available in this game? In particular, I'm wondering if the following are in the mabipro version of the game:

Arrow Revolver (I think this one was a thing ever since old, old mabi)
Bash
(I am reasonably sure the following were added after I quit)
Urgent Shot
Spell Walk



Edit: Also, is gay marriage possible here
Posted at 04-15-18, 12:42 am Link | #
skairunner

Posts: 4
Joined: 04-13-18
Last post: 2353 days
Last view: 2202 days
Ah, that's a clever method.

And also yesss this is great news, thank you.
post rev. 1 by skairunner on 07-11-18, 12:07 am
Posted at 07-11-18, 12:05 am Link | #
skairunner

Posts: 4
Joined: 04-13-18
Last post: 2353 days
Last view: 2202 days
Dungeons! Aka horse-riding simulators, wherein you have a couple rooms you sweep with windmill then ride horse to the next room, collecting keys as you go, and you need to clear two to five floors of this same monotonous boxy 'content' just to get a chance at the loot you really want at the end. What if dungeons were condensed?

Make each room spawn twice as many waves--a single spawn would become two, double spawns four, and triple spawns six. Then tweak the generation algorithms so each dungeon has half the number of rooms, and reduce floors for each dungeon by 1 while keeping roughly the same number of rooms. Dungeons like Barri Advanced's floors 2-4 and Karu Normal's 2-4 are very sparse but have long pointless hallways that aren't really needed.

This is a relatively conservative change--unlike loot table revamps or dungeon mechanic changes, nothing is new. In effect, dungeons would be run much faster as movement speed is no longer the bottleneck on clearing it, and people wouldn't have to waste time riding horses when they could be murdering things.
Posted at 07-15-18, 02:38 am Link | #
skairunner

Posts: 4
Joined: 04-13-18
Last post: 2353 days
Last view: 2202 days
Dungeons are pretty bland. If they're condensed, at least you'd be spending less time riding horses down long hallways.
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