Posted at 10-11-18, 05:25 pm Link | #
Pyro111921

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>Set view distance to max
mY FraMe RaTe Is lOvIng tHis
Still getting 200+ though, so it's good.
post rev. 1 by Pyro111921 on 10-14-18, 03:25 am
Posted at 10-14-18, 03:20 am Link | #
Pyro111921

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Since adding skills (AFAIK) isn't possible, and the only thing we (well, the GMs) can do is either tweak skills or add new weapons, there might not be much that can really be done. Sure, you can add X weapon or tweak X skill, but then others would complain about it and endless balances might ensue like OP stated.

However, one major issue I have with elves and giants are their transformations. Compared to elves and giants, human trans-be it DK or pally, are complete trash. Paladins for their 'unique" skill get some extra prot (which can be even lower than the prot and/or def they were getting from the title they had on before transforming!), big whoop. DK's get it even worse. Sure-you can get that glorious 180% stat boost at the sacrifice of a 60% stat and all of the passive defense skills always activate (at the sacrifice of lower overall protection from any and all damage sources, along with a lower melee ping rate-20% compared to 30% of the others). Their unique skill is completely useless however. When is the last time you ever saw someone fomor control anything? Never, that's when.

Elves and giants on the other hand get actual useful skills (full swing and magic missle). What I'd like to see is a tweak or buff to Paladins and DKs. Make DK's skill actually useful, like a stat boost to the monster(s) they take over ala lives soul link with pets. That would be INSANELY useful, as DK's are insanely squishy compared to all the others (aside from elves, but they are meant to be more of a glass cannon). As for Paladins, make them tankier, not a ton, but more-so than they are so that they don't actually lose defense by transforming. Their "role" if they really have any, is to protect others and soak up damage. But they can't really do that with the measley 15 def and 6 prot at rank 1.

Any thoughts?
Posted at 10-14-18, 03:41 am Link | #
Pyro111921

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I've always wondered, what exactly do the numbers mean? The chances of rain? Of type of weather?
Posted at 10-23-18, 03:48 am Link | #
Pyro111921

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Make humans able to charge. Having a skill locked by having to use a shield is irritating.

I wouldn't do that, giants have that as one of their unique abilities, and it makes sense for them to not need a shield. Would it make sense IRL for some random human to go charging at something without a weapon or shield? Not really. But...a giant could simply due to them being, well... giant. More mass to throw around.
Posted at 10-28-18, 10:38 pm Link | #
Pyro111921

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Ye or nay?
Posted at 10-28-18, 10:45 pm Link | #
Pyro111921

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Considering that elves and humans need a (fairly rare) re-forge in order to charge w/o a shield on live (can be considered a magic buff of some sort), it still wouldn't make sense to give them a shield-less charge for free. Sure, there is an argument to be made about balance, but there's also the argument that giving that ability to all classes would be unbalanced as well. If we're going to change the fundamentals of charge, then here's what I suggest. Make it so charge only effects things related to your size, race and charge rank.

Since giants are objectively the strongest melee race and the largest, they should get an all around modifier of being able to charge things 1.5-1.75 times their size.
Humans are well-rounded, so make them have a modifier of 1.1-1.25
And since elfscrubs are weaksauce, they get a modifier of .7-.8

As for charge rank scaling, I would say every rank adds a .1% modifier to size with rank F starting at .1% added modifier, so a rank 1 would be able to charge something an additional 1.5X my size (though we can go to 1 technically there is no modifier past 6, so the cap is effectively an extra 1.0X added modifier)

No one is going to code something so convoluted.

I did say "If we're going to change the fundamentals of charge", besides, this is a suggestions post. It's not like I expect it to even go past a post on a thread.
Posted at 12-05-18, 07:28 am Link | #
Pyro111921

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I'm totally down for life skills to be a destiny. Combat skills get the benefit of 4x training bonuses, life skills need it too, especially because it will cut down on the grind. as much as I hated doing refine this time around, I still did it, but I literally did that and nothing else, with the benefit of being under level 100

If they got rid of the fail requirments or made it so you weren't forced to do them in order to rank up, I'd be A-OK with everything else. Players shouldn't be punished for enjoying the game first off and THEN doing the boring stuff.
Posted at 12-10-18, 12:08 am Link | #
Pyro111921

Posts: 28
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Isn't Nagle normally disabled on new computers anyway?
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