Pyro111921
Posts: 28
Joined: 06-23-18
Last post: 2174 days
Last view: 301 days
Since adding skills (AFAIK) isn't possible, and the only thing we (well, the GMs) can do is either tweak skills or add new weapons, there might not be much that can really be done. Sure, you can add X weapon or tweak X skill, but then others would complain about it and endless balances might ensue like OP stated.
However, one major issue I have with elves and giants are their transformations. Compared to elves and giants, human trans-be it DK or pally, are complete trash. Paladins for their 'unique" skill get some extra prot (which can be even lower than the prot and/or def they were getting from the title they had on before transforming!), big whoop. DK's get it even worse. Sure-you can get that glorious 180% stat boost at the sacrifice of a 60% stat and all of the passive defense skills always activate (at the sacrifice of lower overall protection from any and all damage sources, along with a lower melee ping rate-20% compared to 30% of the others). Their unique skill is completely useless however. When is the last time you ever saw someone fomor control anything? Never, that's when.
Elves and giants on the other hand get actual useful skills (full swing and magic missle). What I'd like to see is a tweak or buff to Paladins and DKs. Make DK's skill actually useful, like a stat boost to the monster(s) they take over ala lives soul link with pets. That would be INSANELY useful, as DK's are insanely squishy compared to all the others (aside from elves, but they are meant to be more of a glass cannon). As for Paladins, make them tankier, not a ton, but more-so than they are so that they don't actually lose defense by transforming. Their "role" if they really have any, is to protect others and soak up damage. But they can't really do that with the measley 15 def and 6 prot at rank 1.
Any thoughts?