The one(s) in charge of balance if anyone, I'd urge them to take suggestions from players, perhaps veteran players.
This is already being done, but you don't hear about it because that would invoke unwanted leaks/negative attention to players who help in balance.
I'm glad the team is listening to most veteran players and not just people you're personally friends with and/or yourselves.
______________
Anyway though, I greatly appreciate this post, Yin. It's something that's been touted for ages, so I don't really see a huge discussion coming from it (I'm not that endgame at all, haven't done raids, etc, so I don't have much to say), but hey, I like what you've written here a lot. It's nice and neatly constructed and has many good points that, apparently, nobody who runs the game cares about.
So that's lame. But you're not lame. This argument to try and change up the way new content/mechanical changes are made is certainly a good one, but as it stands, the only people who agree with that sentiment are the people that the devs say "You're wrong and I don't care" to.
Simple ways of making melee more viable and enjoyable, like decreasing the cooldown on AS (something that can be done by the way) or giving Smash a buff outside of Giant (oh no the horror, who would want humans, the ""STRONGEST"" race to be even MORE powerful) or like, I dunno, not making all of the custom content being anti-melee as fuck (because there's nothing balanced about enemies being immune to knockdowns and thus being immune to assault slash and there's nothing fun about enemies spamming ranged attacks and having ADV heavy stander and making melee wholly unviably outside of WM spam which isn't fun), would greatly improve the
fun aspect of playing melee and its viability.
Is this game all about grinding? I mean, yeah. It's a KMMORPG. Does that mean that the content you do to grind has to be boring as hell and feel unrewarding? Does that mean that the endgame content has to be difficult to the point of unfairness and honestly have no clear balance to it? Does that mean that anything is fine as long as you, the person creating new content, personally don't have to suffer through the stuff you've made? I mean, maybe if you don't play the game and don't actually care about things other than what you're personally concerned with, that'd be fine. Y'know, if you just made stuff you liked and put it out, or if you just made crap that you personally like and used it and shared it with your buds and had a great time of it while 99% of the playerbase is just scratching their heads going "Why??? Why would you add this content??? Who is this targeted towards??????????"
Anyway though, yeah.
Buff AS, stop making it impossible in custom content. And melee having juicy Smash numbers outside of Giant would be cool. And stop making everything require WM spam if you're melee even though apparently WM is """overpowered""" because apparently balancing is really difficult and nobody thinks these things through too much. And stop putting ADV heavy stander on so much stuff like it's a good balance decision. It's not. It's artificial difficulty and discourages melee entirely, and it's just not fun to fight against at all. But I guess games aren't supposed to be fun or balanced or have cohesion in terms of what its content is trying to test in a player.
Now if only I were good at this game.