Dragon/Wildwood Weapon Repair Cost Adjustments
Posted at 08-30-18, 09:47 am Link | #1
ihzi

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I wanted to take the opportunity to talk about the repair costs of the new dragon weapons and wildwood which were added with A1S2.

It takes a long time to craft these weapons due to often very high material cost, and their exclusivity for obtainment (they only come from the raid, must be lucky enough to get a manual, etc.). In the case of Wildwood, they are obtained from endgame content and if you purchase your weapon of choice, you must earn it over several weeks.

It feels like it is not worth crafting them or using them, however, because of their extremely high repair costs. The base repair costs are already pretty high and are a deterrent, but many upgrades actually up the repair costs to numbers over 12k at 97%, and that's without repair cost modifiers from certain enchants.

As a player, this makes it feel pretty bad to finally achieve that weapon that you worked so hard for, only to have it be very unsustainable. Personally, I think the repair costs could be cut in half and it would still be pretty expensive for how small of an increase in power they are (as they should be) compared to existing weapons, for the most part.

I understand that gold sinks are important, but I think the repair costs on these weapons are overkill and just make players not want to use them. Which sucks! There's new stuff and people would love to play with it, I'm sure.

One thing I'd be curious to know about is whether repair cost is actually a property of the item itself (just like its damage range might be, or injury rate, or critical, etc.) or if it's governed by the NPCs that repair them. If it is the latter, then I could see there being few issues with decreasing the repair cost. However, if repair cost is a property of the item itself, that means currently existing versions of the item wouldn't be affected by the change, but future items would be.

What do you all think of the cost of the dragon weapon repair costs? Is it disincentivising? Is it ok as is? If the repair costs were to be changed, to what values might they be changed? I wanna hear the community's thoughts since it's something that's been talked about but not sure if it's been given the attention it deserves.
post rev. 1 by Fruttielicious on 08-30-18, 11:44 am
Posted at 08-30-18, 11:42 am Link | #2
Fruttielicious

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Still cheaper then repairing your ego though.

Also I found out the increased repair cost when upgrading don't actually apply ingame, it just seems to be a bug in the database, so dragonsword still has a 7282 gold per point rather then the 12k it says in the database.
post rev. 1 by ihzi on 08-30-18, 11:59 am
Posted at 08-30-18, 11:55 am Link | #3
ihzi

Posts: 101
Joined: 11-14-17
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Last view: 253 days
Still cheaper then repairing your ego though.

Also I found out the increased repair cost when upgrading don't actually apply ingame, it just seems to be a bug in the database, so dragonsword still has a 7282 gold per point rather then the 12k it says in the database.

Good to know. That makes the repair costs a bit more reasonable, although still on the pricey side in most cases, and makes some enchants (namely Glorious for the Dragon Bow and Wildwood Long Bow) unfeasible. And even then, Wildwood Long Bow, by default, costs 11,463g to repair at 97%. Elves notoriously chew through bow durability due to double dur use, so using one of these would be bank account suicide. Wildwood long bow specifically is questionable because it is a "budget HLB" for the most part while being 3x as costly to maintain for worse performance.
Posted at 08-30-18, 07:36 pm Link | #4
Duu

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I mean u guys complain gold is useless, now u have something to spend gold on
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