Upgrade paths
Posted at 03-24-17, 03:50 pm Link | #1
jofdeath

Posts: 6
Joined: 03-15-17
Last post: 2799 days
Last view: 1215 days
Im not to sure on how much well this could be done, but things like crashshot frag count and damage that are in reforges used as normal upgrade paths giving more then just damage/crit based upgrading variousions that would make different weapons use different uses.
charge distance, skill based damage, skill aoe increases(WM and crash shot are 2 good examples of this), ice spear freeze time(i would like this one)
cooldown reductions for things like FH and such wouldnt be a good upgrade for the most part.
alot of these reforge upgrades were always good to have with the stupid exception that it was behind a pay wall that was purly RNG, actually making outright upgrades for the ones that were used a lot more and giving up upgrade slots like max damage upgrades to make one skill better seams like a trade off you would have to make to do something better
Posted at 03-25-17, 08:11 am Link | #2
Selzyr

Posts: 87
Joined: 03-21-17
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Im not to sure on how much well this could be done, but things like crashshot frag count and damage that are in reforges used as normal upgrade paths giving more then just damage/crit based upgrading variousions that would make different weapons use different uses.
charge distance, skill based damage, skill aoe increases(WM and crash shot are 2 good examples of this), ice spear freeze time(i would like this one)
cooldown reductions for things like FH and such wouldnt be a good upgrade for the most part.
alot of these reforge upgrades were always good to have with the stupid exception that it was behind a pay wall that was purly RNG, actually making outright upgrades for the ones that were used a lot more and giving up upgrade slots like max damage upgrades to make one skill better seams like a trade off you would have to make to do something better

awww Lets not even consider anything close to the B.S crap that reforges were.
Posted at 03-25-17, 12:14 pm Link | #3
jofdeath

Posts: 6
Joined: 03-15-17
Last post: 2799 days
Last view: 1215 days

awww Lets not even consider anything close to the B.S crap that reforges were.
yes half of the reforges were BS, but how im suggesting is its a trade off with another upgrade like max damage to give something else better, ya know something that provides balance to some degree, and nothing like elemental reforges that were just straight damage up for basicly no downside
Posted at 03-26-17, 01:19 am Link | #4
ZanathKariashi

Posts: 35
Joined: 03-09-17
Last post: 2476 days
Last view: 312 days
I'd rather just see the base ability rebalanced if there's a weakness that needs a buff for any reason.

Reforges are just a result of how Nexon "fixes" it's problems. Making the player shell out real cash and jump through a bunch of hoops to make an ability not shit.

They did the same thing when they introduced production failure potions. And tendering pots. It took them FOUR YEARS after those were added to rebalance skills they added them to "fix" because they could nickle and dime players for a solution. And only "fixed" them because people weren't buying as often and Reforges had become their new cash cow.
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