ZanathKariashi
Posts: 35
Joined: 03-09-17
Last post: 2478 days
Last view: 314 days
In one of the custom drops posts someone suggesting adding a drop for most animals called undamaged hides, though suggested it be used as a turn in for a hunting style quest.
IMO it would be more useful as tacking it on to the weaving skill and allowing players to create leather out of dropped hide items with a similar mechanic to how silk cloth and fabrics are created. With say 5-10 Hides per attempt, with the result scaling based on weaving skill.
Initially making a lot of cheap and common leather but by rank 1 you start producing leather along the lines of:
0% Cheap, 35% Common, 45% Fine, 20% Finest. (or if you based it on fabric's success rates, it'd be like 10%, 40%, 30%, 20%)
The lack of a skinning skill has always bugged me in mabinogi (especially given how flimsy their justification is. It's too barbaric...but killing dozens and dozens of animals for a rare-ish drop of leather or murdering and stealing it from other sentient beings is totally fine and cruelty free).