You say mages wouldn't have as much expenses, but you don't realize that if you put MP30s in shops, you are adding extra expenses anyways. My Firebolt costs 7 mana a charge. With chaincast, it becomes more. One MP30 is good for 3 bolts, and sometimes that's not even enough to take an enemy out. A Stam 30 is far better for melee cause their skills use less stamina for more damage output. 2 stam for a double basic with dual weild? Meanwhile Magic has to use 5-8 mana for one attack, and that does about 100-200 damage single target. Meanwhile a warrior can expend about 7 stam to load wm and deal 400+ to all enemies around them in a sizable radius.
You really think MP30s are going to impact anything? An entire stack of them would fill my mana bar from empty to full, and I run through that mana just as quickly. All you are doing is making me toss more money than buying the 50s or 100s from players. You can add em, but in the long run, probably won't help
Having easy access to mp pots, pretty much everyone would be mage in a few months just cuz it'd be the best room clearer, and the only notable drawback, after you're able to keep a steady income of gold, would be mana evaporation, which won't be a big deal if you keep pots and are doing mostly mage, and cast times. I've seen it on live, i've done it on live.
I'm not talking short term. I'm talking about the difficult dungeons and long term. Magic has more of an impact in those scenarios. And again, when you get a steady income of gold, easy access to the pots means gold isn't a concern, and you'll just abuse the crap outta it in high end areas, because the cost won't be a factor. And, repeating myself even more, i'm speaking from experience. I've seen this on live, i've done this on live.
I'm sure we'll see people dedicated to selling pots, but as they get them regularly, sell them regularly, they'll start getting regular customers as well. It'll become more of a chore for them to keep up with the demand, without a lot of other potion suppliers out there. It'll hit the point where people will want to balance the efficiency and price of npc pots, with player sold ones for a while, before the market breaks enough that the pots sold by players will become more desirable.
And if you want to look at the effects of short term to long term, the actual range of that time, then what do you think is going to happen when people who can afford pots at say, 10k/stack for mp 30's, grind the living daylights outta magic using those, and then we see things changes in the future? Maybe pots are cheaper, because players are supplying loads of mp pots in the future, so npc ones need rebalanced. Maybe they're made more expensive or removed, because of being abused to quickly train magic with little to no effort. Playerbase won't respond well to either of those, because the ones yet to train magic, even in the process of training it, or use them to clear difficult areas, will either want their money back, or feel entitled because people abused the pots before and they want to abuse them now, 'in the sense of fairness.'
I think it'd be better to heavily criticize the magic skills, and give them honest rebalances rather than adding mp pots to the shop. We may run into similar complaints from players, but i think it'd be more beneficial to the community as a whole, than simply having easily accessible pots.
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