Night time mobs (rev. 2 by Farsela on 07-30-17, 04:14 am)
Posted at 07-30-17, 03:41 am Link | #1
Farsela

Posts: 9
Joined: 07-27-17
Last post: 2549 days
Last view: 2500 days
I was just reading about some of the neat shadow missions that were made on this server and thought , what about mobs that appear only at night.
Examples like the mermen or even siren showing up near lakes and rivers such as corrib valley , or human bandits showing up near narrow roads like onsa sail and near spiral hill.
Or other mobs like the specteres or skeleton warriors showing their ghastly mugs in unexpected places.

Just thinking on how much more dangerous it would be traveling at night seems kinda exciting.... on second thought i should have named this thread things that go bump in the night.
post rev. 1 by Lyekouyioue on 07-30-17, 05:17 am
Posted at 07-30-17, 05:16 am Link | #2
Lyekouyioue

Posts: 17
Joined: 06-07-17
Last post: 2353 days
Last view: 1876 days
That sounds very fun, I already avoid most gate travel, running into something interesting on the abandoned roads would shake things up a lot ♥
Posted at 07-30-17, 05:27 pm Link | #3
Hope

Posts: 46
Joined: 03-29-17
Last post: 1045 days
Last view: 61 days
I actually do like this idea. I never would have thought about this. Like Lyekou said, I sometimes tend to not even bother travel by Moon Gate because it sucks the fun out of a good adventure... So having night time mobs would just make things a little more interesting.

Thanks for sharing and hope the GM's consider it!
Posted at 07-30-17, 05:51 pm Link | #4
LazyFae
Still a casual gamer

Posts: 306
Joined: 02-23-17
Last post: 961 days
Last view: 956 days
i travel by gate still, when it's faster, just cuz all the running still seems pointless since i'm not stopping to do anything.

Honestly, having unique mobs for night and day would be interesting. I mean, metus has somewhat of a similar concept. Just do us all a favor, and not make pointless mobs like a few zombies scattered around appearing here and there. Give consideration of the difficulty of the mob, whether it will aggro first or not for the sake of new players, as well the drops and xp rewards for killing them. I'll hold off on straight up supporting the idea, but flesh it out a bit more and it may be something i'd go for.
_________________________
Discord: Tonkatunk#7079
https://github.com/Tonkatunk/Mabi-Pro-Lazyfae-Mods
post rev. 1 by Alder The LoreKeeper on 07-30-17, 09:05 pm
Posted at 07-30-17, 09:03 pm Link | #5
Alder The LoreKeeper

Posts: 64
Joined: 02-14-17
Last post: 2284 days
Last view: 2256 days
As much as I like this idea and just adding more diversity to the game, adding mobs to the main zones requires a region editor to my understanding.
EDIT: To further elaborate, it's because it's all hard coded, I haven't heard of anyone figuring it out.
Posted at 07-31-17, 02:16 am Link | #6
Farsela

Posts: 9
Joined: 07-27-17
Last post: 2549 days
Last view: 2500 days
All valid points and I should have fleshed it out a bit more ,but I decided to jot this down quickly before I either forgot or got occupied elsewhere. As for how it could possibly be done i thought about how price and fleta work since they are timed instances it should work in a similar fassion.
As for the mobs themselves they probably shouln't be as aggressive as thier dungeon coumterparts, but perhaps more like the sheepwolves from onsa sail pretty much not a threat untill provoked or unless you linger around longer than you should.
Posted at 07-31-17, 03:01 am Link | #7
Flipend0 GM

Posts: 990
Joined: 02-06-17
Last post: 74 days
Last view: 38 days
As much as I like this idea and just adding more diversity to the game, adding mobs to the main zones requires a region editor to my understanding.
EDIT: To further elaborate, it's because it's all hard coded, I haven't heard of anyone figuring it out.

I've been thinking about it actually. It is possible to utilize a particular function in the game to achieve this idea.
Posted at 07-31-17, 08:25 am Link | #8
Kenshurei

Posts: 28
Joined: 06-13-17
Last post: 568 days
Last view: 27 days
I honestly love this idea, making it more dangerous to travel at night time sounds awesome. I especially like the idea of using the bandit enemies, just without the commerce.
Posted at 07-31-17, 09:02 pm Link | #9
Farsela

Posts: 9
Joined: 07-27-17
Last post: 2549 days
Last view: 2500 days
Yeah it would be fun trying to take down noface nelson or scandelous charolette , zippy and the other fomor bandits or npcs never seemed to fit in or atleast thats what I thought.

If someone can explain to me where their species came from and why we never seen them before merchant of venice i'd like to know.
Terms

Powered by mabi.pro v1.0034-arisa (View credits)
MabiPro is not associated with Nexon Co., Ltd. in any way shape or form.