Slayerj
Posts: 121
Joined: 03-22-17
Last post: 1315 days
Last view: 300 days
The real issue with tower cylinders is, most, if not ALL 'good' missions, that is missions that give a great amount of exp and gold that people regularly spam run, are missions where you move around, a LOT, and as fast as possible. Leaving NO time or want to set up a tower cylinder. There are even a few other places where you would use a tower cylinder, where you might get kicked in the face for it, like some Rath castle rooms and any 4 orb dungeon room, because once you hit the right one...you just wasted 10 seconds + load times, and if you're soloing, you CANNOT load the cylinder anyway, you HAVE to be in a party because even if you set up next to the orb, you cannot hit it. Not to mention you do not get their buff until you complete... g9, g10, g11(URG), and NEARLY HALF OF G12. G11 at least let's you have a royal alch so it's not soloinogi, but g12 is not only BORING AS SHIT, making you run back and forth to the castle CONSTANTLY, just like in g11, to do the SAME MISSION ALL OVER AGAIN WITH SLIGHT CHANGES, but also 99% SOLO without even a royal alch. I don't care if you do it on basic before you get to int difficulty, that's not fucking worth it for something you can't use all that much. Not to mention, you might not be able to use it REGARDLESS because people you're partying with might not want to wait 5 seconds + load times before starting a group.
The amount of cylinder upgrades we don't have is crazy. It's just so damn bad. To make it even worse, the alch ele mastery skills are TRASH at the amount of dmg they actually give you. They are the LAST THING in the ENTIRE GAME you should rank, even if you're going pure alch, just because it's a waste of AP.
Sand burst was originally made JUST for blinkers. This is god awful. The MAX CP at rank 1 is 2.4k That means, some INT level and adv-HM mobs in missions are completely immune to this.