Macha Hair = Donkey Tail (rev. 1 by Rezi on 09-17-17, 12:32 am)
Posted at 09-17-17, 12:29 am Link | #1
Rezi

Posts: 48
Joined: 09-07-17
Last post: 2601 days
Last view: 2601 days
When the player is running, Macha Hair Cessair Hair moves into them and gives them a donkey tail. If they're in a swimsuit or nude, it also gives them armpit hair.

https://i.imgur.com/4NuPIom.jpg

Is it at all possible to make Cessair Hair, like, angle itself away from the body when the player runs?
Posted at 09-17-17, 12:30 am Link | #2
Drahan GM

Posts: 2147
Joined: 02-06-17
Last post: 273 days
Last view: 13 hours
Haha, it's not really possible unfortunately. Hair is statically attached to your player's head. It has the same angle as your head does.
Posted at 09-17-17, 12:31 am Link | #3
Rezi

Posts: 48
Joined: 09-07-17
Last post: 2601 days
Last view: 2601 days
Oops, I was wrong. It's Cessair hair, not Macha Hair.
post rev. 1 by hoangkamam on 09-21-17, 08:45 am
Posted at 09-20-17, 07:35 pm Link | #4
hoangkamam

Posts: 11
Joined: 02-25-17
Last post: 2610 days
Last view: 2598 days
Hope this help, I rotated the hair so it always floating behind character.

Posted at 09-22-17, 10:17 am Link | #5
Rezi

Posts: 48
Joined: 09-07-17
Last post: 2601 days
Last view: 2601 days
Nope, it's not working.

I extracted it directly into MabiPro, didn't work, then I tried cutting the folders down until just the file, none of that worked, then I tried putting it in the Astral folder, and that didn't work.

What is the exact line that it should end up as?
Posted at 09-23-17, 05:32 am Link | #6
hoangkamam

Posts: 11
Joined: 02-25-17
Last post: 2610 days
Last view: 2598 days
It should looks like this
Also, Astral doesn't have separate folder. You're doing something wrong.
Posted at 09-23-17, 05:43 am Link | #7
Drahan GM

Posts: 2147
Joined: 02-06-17
Last post: 273 days
Last view: 13 hours
It should looks like this
Also, Astral doesn't have separate folder. You're doing something wrong.

Just a note, this will work even without Astral Patcher. We have the data folder enabled by default.
Posted at 09-23-17, 11:42 am Link | #8
Rezi

Posts: 48
Joined: 09-07-17
Last post: 2601 days
Last view: 2601 days
It's just not working. There wasn't a data folder in the files to begin with, and even with the path correct it's not working. I even changed the extension from .pmg to .png to see if that was the problem and that didn't work either. Are you sure you put everything in right on your side?


The Astral folder was just a leftover from transfer; the Astral files were out of it in the main MabiPro folder.
Posted at 09-23-17, 11:43 am Link | #9
Drahan GM

Posts: 2147
Joined: 02-06-17
Last post: 273 days
Last view: 13 hours
It's just not working. There wasn't a data folder in the files to begin with, and even with the path correct it's not working. I even changed the extension from .pmg to .png to see if that was the problem and that didn't work either. Are you sure you put everything in right on your side?


The Astral folder was just a leftover from transfer; the Astral files were out of it in the main MabiPro folder.

It is supposed to be .PMG, and all those directories are required to exist.
It looks right to me, but I haven't tested to see if it works.
Posted at 09-23-17, 02:45 pm Link | #10
Rezi

Posts: 48
Joined: 09-07-17
Last post: 2601 days
Last view: 2601 days
Can you test it? Because I swear I've done everything right on my end.
Terms

Powered by mabi.pro v1.0034-arisa (View credits)
MabiPro is not associated with Nexon Co., Ltd. in any way shape or form.