Race / Skill / Story changes (rev. 4 by Rezi on 09-12-17, 11:56 pm)
Posted at 09-10-17, 07:36 pm Link | #1
Rezi

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Joined: 09-07-17
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(this thread is a draft; please ignore it for now, everything is subject to be changed; thank you)

Some basic ideas, hopefully can be implemented:

- Dark-skinned humans are re-introduced as a new race called Irinid. This is a suggestion that Irinid both refers to the ancient deity of Iria as well as her (human) followers, also suggesting the Courcle Humans were the ones that once inhabited Rano. They are sent to Cor and talk to their chief as well as get their own tutorial quests, but this does not stop them from doing Chapter 1. They're also the only race that can dual-wield axes (rather than swords), ironic since their ancient civilization used them but it's suggested that their use fell out of practice in Courcle and they learned dual axe techniques instead.

- Giants get Final Bash, which is just Final Hit for blunts. Irinid get Final Chop (or Final Hack) which is just Final Hit for axes. These skills make dual-wielding on those races viable.

- Introduced with the Irinid race is Taming, which uses the DK skill code as a basis but then removes the skill from DK.

- Introduced somewhere in this is a new weapon, Wristbow (pic1, pic2) that can only be dual wielded by Elves. They function similar to Crossbows but with less damage, and the dual wield on Elves works more like adding damage rather than having more hits, although it copies the two-arrow thing but instead two-bolt, and that's in addition to MCBs having better attack speed on Elves than crossbows do (other races can't "reload" fast enough to get that bonus or dual wield). It also uses Final Shot.

- Scythe Mastery also introduced, because it needs to be. For all races.

- Fix music plz but no Sing without microphone, or at all.



One massive idea, but would love if it was implemented:

- G4-7 in Pro now refer to new stories. G4-6 is basically the G1-3 for Irinid, Giants, and Elves, but is used separately so that players don't get confused when talking about each story, although both G1-3 and G4-6 are simply refered to as Chapter 1 (Race). G7 now has an expanded beginning that more smoothly transfers from all Chapter 1s.

- Aces are first introduced in these generations (G4-5) now, except for Merlin and Professor J. Starlet (that's her real name) is now a Giant (per picture looks like one), Culinary Expert (who has an actual name now) is an Irinid, and Treasure Hunter (also has a real name, and replaces Yoff) is now a female elf like in the concept picture (which was abandoned in favor of a male human for some reason). Each one is at their humble beginnings, as Starlet is a Giant that loved singing so she researched Giant history for any traces of their old songs, Culinary Expert is a chef that felt held back by the few traditional dishes of his people so he started experimenting with everything (even dangerous ingredients, which got him in trouble), and Treasure Hunter is Yoff (more feminine build), with all of them wanting to learn more about their people and pursue their dreams, which the Milletian helps them with.

- G4 starts off with the player seeing a woman (Nemhainn) looking down at Iria and talking to herself, "They still fight. They have learned nothing; I will not help them when their enemies return." The enemies she's referring to are the dragons. She then perks her head up and turns around, then talks at the screen. "You. You heard me? You're not one of them. What are you?" Then you find yourself on the ground, waking up from a dream, in your starting village. That village's chief says they don't recognize you, but that you seem familiar (which makes the most sense as an elf, some sense as an Irinid, and very, very, little sense as a Giant) and they start introducing you to town. This generation continues in each race's region, outlining the backstory of Iria and each race (as they can remember it) and even events like the Elf vs Giant wars, all while you're going around the region completing tasks for people and learning about things, in addition to trying to figure out the truth about the woman you saw (which most conclude is Irinid).

- G5 starts with a peace conference in Cor between the Giants and Elves, which you were asked by your chief to be one of their bodyguards during it, that fails completely and ends up with declarations of war from both sides to "finish this" completely in Rano, specifically Muyu Desert. The Giant/Elf/Irinid is asked to scout the regions between the site (the Irinid because Cor wants to try to stop them from fighting at the battlefield), and the player ends up fighting the monsters in those areas even more than before. Finally, the Irinid are waiting in the Desert, the Giants in the Prairie, and the Elves in the Forest. They then clash after the Irinid fail to stop them, which the dragons of the surrounding areas are woken up by and, seeing the chance, attack the fighting races all at once; each race has its own dragon to fight (Prairie for Giant, Desert for Irinid, and the new Forest for Elves), and the Beast/Falcon/Paladin transformations are then awakened for the Milletians during the fight when they resonate with glowing pillars from buried temples in that Desert. After being attacked by the dragons, the three races are worn out and each returns home, delaying the battle.

- G6 begins when the Milletian is asked by their chief to investigate those lights and the return of the dragons. The Milletian finds explorers from Port Qilla (which existed prior to this point but was not mentioned/used in the plot) that were attracted by the pillars of light. Together they research that land's secrets but are continuous interfered with, even tricked into hating one another, by a mysterious group (either Cessairs or Fomors) that doesn't want them finding the truth (because they want the races to keep fighting, or stay away from events in Uladh, or both, whichever works). Despite this, Yoff - who had found the Book of the Irinid at a previous time - manages to get a frightened Starlet to use her knowledge of Ancient Giant to read the book which reveals to Culinary that his people were the ones that inhabited that land, and discovers that the Milletian's power was granted by the goddess OF the Irinid (that's where the Cor humans find out their race was called Irinid) to fight the dragons, and reveals the existence of Cromm Cruaich and Irinid's real name (Neamhain) as well as her two sisters, all outlined in the book (which brings the Elf/Giant/Irinid players up to speed a bit for G7).

The Aces still act about the same and still end up in G6 normally regardless of which race the Milletian is, although the interactions will be a bit different depending on race. Additionally, G6 is when the Milletian finds out about ancient secrets of their race even before the Irinid-Dragon war; the Giants had worshiped the Dragons despite their reign being terrifying, and the Cessair can trick the Giant into changing from Beast to Drake; the Elves had their souls bound to phoenixes which granted them immortality, although the dragons wiped the phoenixes out, and the Cessair can trick the Elf into merging with their experimental, artificial phoenix which turns them from Falcon to Phoenix; and the Irinid is tricked into accepting the power of the Dark Knight which the Cessair claims is the "true power" of the Paladin. This is all in an attempt to disconnect the Milletian from Neamhain's "light" which pisses her off so she stops observing and directly interferes in the events, revealing the truth of events to the Milletian and restoring their "light" forms before working with them to stop the Cessair (which will return much later on). The Milletian can then accept a side quest to change into their "dark" form anyway except it's "safe" because Neamhain's "light" will still be with them.

- G7 begins with Meriel (for Giants), Vena (for Elves), Tupai (for Irinid), and Ffion (for Tuatha) asking the player to meet them (tutorial NPCs are now in their respective towns and are of their respective races, which means Vena is now an Elf and Meriel is now a Giant), and they explain that the explorers from Rano have been working with Voight to discover the land's ancient history and they request that the Milletian find the "last artifact" they're looking for which is now hard to get but there's only one each depending on your race (Waterlogged Pieces for Irinid are in Courcle, the other Pieces are now in each racial region in certain areas - Tuatha Stormcharged, etc) but they're broken into different shards across those regions. Talking to one's region's NPCs will result in them reminiscing about the Milletian's previous adventures while giving them hints; once this is done, the pieces are taken to Voight and the story continues mostly like normal.

- Also, Lorna is now the Tuatha Ace but isn't a Milletian; however, she still hears Morrighan and there are new mini-quests spread throughout G1-3 where it's referenced that she tries to do what you do but you always beat her to it, which frustrates her, but she still becomes stronger and during G7-13 she gets tons of experience and becomes one of the Aces, which are now full aces in Pro G14, which Pro Chapter 4 being a condensed alternate timeline alternate fates type situation where Professor J is revealed to have brought the Aces together and certain people don't die, personalities don't change, and historical events aren't retconned. However, Professor J retains his height and appearance all except for his hair/eye/clothing/weapon palette which is now Merlin's pallete.

It's revealed that a hundred or so years ago he was known as Merlin, an impulsive magical talent that caused an accident which forced immortality on himself, Lugh, Ruari, Tarlach, Price, and many other characters during the Tragedy of Emain Macha which was revealed to have happened much earlier, but the spell also caused a memory issue on the city that made them think that it had recently happened, and they're technically frozen in time; he began researching the Shadow World to find a cure for them, but by the present time some of them had left the city completely, like Ruari, Tarlach, and Mari. It's revealed that Mari's family's assassination happened during the Tragedy of Emain Macha, and that her immortality resulted from her being caught in the blast, while Ruari went to get away from the city and find paradise because of the Tragedy; this fixes time-related plotholes, as both Lugh and the Three Warriors supposedly existed in the past (like a while back, like possibly a hundred or so years ago). He's still trying to find a cure but is also helping Shakespeare and gathered the Aces together due to Shakespeare's request during Pro G14.

- Extra: This all helps create a standard for making a new Chapter 4 (actually 4+5) that is less in-your-face to the player, being smoothed into by previous plot and making actual sense, with happy endings happening for the characters. It may also be possible for the Milletian to end up using Tia Fail to become a God (or get the power of one) which would fail because their Demigod power would react and take the power instead, bringing Elatha back to life as a God but destroys Tia Fail in the process (it had a one-time use which is why the Milletian was going to use it to stop Dian from doing so) and also causes a rift that brings a new threat to the world (leading into Chapter 5, which equates to Live's Chapter 6), although the Milletian would somehow still retain their Demigod powers afterward. I was also thinking of it being revealed that it was Lugh that Macha was in love with and Triona is their daughter, but for political reasons he was forced to marry a lady of the court; that lady died during the Tragedy and Lugh eventually turned himself into a Fomor later on which is why everyone though Triona was one; this also explains why Triona would be a good medium for Macha's return since she's her daughter, and it would be a good distraction for Macha if even her daughter wanted Tia Fail to be destroyed.


TL;DR: Q.Q Wall of text. I want Cor Humans, dark-skin on Elves, a unique Chapter 1 for each race which introduces new versions of the Aces, and a smoothed out Chapter 4 and 5 into a single, non-plothole non-retcon chapter.
[Posted by Rezi on 09-10-17, 09:58 pm, deleted by Rezi]
  • #5247
Posted at 09-12-17, 04:23 pm Link | #3
Rezi

Posts: 48
Joined: 09-07-17
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I'm pretty sure I went way, way overboard with this. I think I'll just make a thread for each "part" so it's less, um... In everyone's face. Plus G4 is way simpler than the rest, and easier to bulletpoint.

Also there's a plothole up there about Irinid existing before the Lost Elf incident. Easy fix will be to make her turned into a Lost Elf at the end of G6. I've decided on Lorna being the Combat Specialist / Martial Artist Ace, will go into detail about that much later on. The G5 Elf v Giant war will probably be based on the AIs of that "Protect the armies then summon the dragon" Alch mission. If anyone else finds some plotholes or impossibilities, please let me know.
[Posted by curry on 09-12-17, 07:06 pm, deleted by curry]
  • #5277
Posted at 09-12-17, 11:55 pm Link | #5
Drahan GM

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I'll just point out right now that making a new race isn't really within our technical reach.
Posted at 09-12-17, 11:57 pm Link | #6
Rezi

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Joined: 09-07-17
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Noted. Still will add it in my detailed suggests in case it becomes possible. Until then, ignore it.
Posted at 09-17-17, 01:07 am Link | #7
Trance

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this is a very very very ambitious idea/ suggestion.
Posted at 09-17-17, 01:24 am Link | #8
Geniusenie

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this sounds like live-ifying the game after like two paragraphs
post rev. 3 by Rezi on 09-17-17, 03:46 am
Posted at 09-17-17, 03:44 am Link | #9
Rezi

Posts: 48
Joined: 09-07-17
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this sounds like live-ifying the game after like two paragraphs

How, in any way, is this like Live? Live abandoned the core concepts that define the game; this expands upon them.

The point of this idea is to implement the game's missing content without plotholes, retcons, or inconsistencies. Characters and stories are taken as reference to make a more meaningful, sensible story while introducing vital combat mechanics that people have been asking Mabi to have for years which the devs ignored, like Scythe Mastery and proper dual-wielding for other races.

The content here is a draft, and is always subject to change. If you're going to be a critic, be constructive; if I wanted Live material in this game, I'd be playing Live instead. I don't; what I want is a Classic Mabi that gets updates that Classic Mabi would have gotten if the devs stayed true to it.
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