Just wanted to say, i think defining alchemy as utility, is more appropriate than support. I'm disinclined to support a boost to alchemy damage, as i never truly went raw damage for it during g13 or prior. Archery though... No damage buff please. Tweaks? Maybe. Damage, no.
Fashionogi... it may be easier to take a note from official mabi's server, and look into fashion tab. Implementation may differ, but i have a feeling it'd be easier to do than the whole robe setup.
Actual gear changes, not for the fashion aspect, may well be worth considering though.
I feel crafting, just for training, would benefit more from tweaking requirements to craft and/or requirements to train the respective skill. Increasing diversity never hurt though, as long as it's staying balanced in what we can produce. Even if it's epic and difficult to produce, i still don't want to see a 200+ dmg sword for example, because it would kill off the point of other weapons. You'd use other stuff as basically placeholders, until you can get your hands on the new weapon. Balance is key, in more than just effort.
These ideas are mine+some friends, I do agree with what you said regarding Alchemy and Archery(sorry if I wasn't specific enough on the Original Post)
Im not sure how hard would be to implement something similar to the style tab on this version, in fact I know barely anything regarding how this private server works so, not too sure what can be done or not.
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