Thank you for the guide! Stuff like this is very helpful. ouo//
If i may ask, can we have like a simple order of importance for enchants?
like say, "marquis>stout earthquake>oblivion etc etc"
Thank you! I'm glad that this helped you. Excelsian wrote a
gear guide for melee players which shows level by level how you upgrade your gear, but for a very quick run down I will comment here (for pure melee humans):
Hat: Vine Dexterity > Oblivion Dexterity > Oblivion Delusional > Fox Delusional
Clothing: Restored White Horse > Extraordinary White Horse > Extraordinary Shard
Weapon: Ego Hooked Cutlass + Wyllow Horn Battle Sword >Wyllow Spike Battle Sword > Cypress Spike Battle Sword > Goddess Caliburn Broadsword
Gloves: Steel Needle Elegant/Swarming > Wooden Needle Elegant > Sacrificial Giant
Boots: Fleet Viscount > Oblivion Hard Peaca > Strider Hard Peaca > Sacrificial Hard Peaca
Accessories: Marquis Earthquake x2 > Stout Earthquake > Oblivion Passing rain/cosmos/any suffix really (this would be your advanced set but not your end game set so if your suffixes aren't perfect it won't matter too much if you're going for earthquake anyway.)
Also, do players using magic follow a similar path? or is it better to stack only critical? owo
In terms of magic I'd be lying if I said I knew much about magic but I would assume it depends on what you're using magic for. If you're using it for bolt magic then yes you build crit, since bolt magic doesn't ignore protection. However if you're plan is to use adv magic then I think you build int/magic attack/mp. I really can't say I know enough about magic though I will ask around and confirm that before I add it into the guide properly. I hope this helps!