Slayerj
Posts: 121
Joined: 03-22-17
Last post: 1314 days
Last view: 300 days
Exploration is currently one sided. It's Ballooning > Rafting > Cor expl > Expl quests > Dungeon expl reward >(???) Egg mini game reward?? (Holyshit I forgot fossils where a thing. Where do those even fall on this list? lol)
There's a lot to iria, but 90% of it is ignored because why bother? The expl quests that want you to go around it don't really reward you shit. The best they give is a wool pouch, a skill book, and glowing statues that you don't even turn in. They have no varying rewards. Even if they did, and even if you buffed their expl exp a good bit, the top three would still be better by a mile.
I'd love to see an iria exploration overhaul one day.
Change up the reward system for Ballooning and Rafting. No longer reward so much expl from them, mainly normal exp, some gold, a few other rewards here and there, but sometimes a map that gives you a vague hint, of a location to go to and use exploration to get a chest for some gold, sometimes an item from a special pool, and a nice large chunk of expl exp for your time. Course you'd need the item in your inv to do this. No sure if that's doable without a lot of work, thus wanting it during a large overhaul.
Cor exploration could be changed to not run on that reset timer from hell, or at least put it on an hour reset like you suggested. Make the artifacts usable in quests sometimes for more expl exp or a new reward, but slightly lower their output on expl exp.
Dungeons could have their base expl exp raised and sometimes have a statue or something to sketch within the dungeon that gives some more expl, and the sketch can be sold to an npc in qila base camp (one we already have) for some gold and expl exp. One sketch per character per run, not trad-able.
And the largest change would be base exploration quests. Boost up their expl exp a tad bit, but vary up their rewards better. One way to do this would also benefit life skills and make a market for these items. Make those mob drops from iria mobs be usable in some crafting as a replacement for something else. Like, 10x of x item instead of y mat. Or synthesis for them into normal mats, or just use in new crafting recipes. Then lower the drop rate for them from their mobs greatly, and put them as rewards in some quests. Gives a large chunk of iria a use. (Still need to talk with someone to see if this is actually doable in general)