On the subject of new content
Posted at 01-08-18, 05:50 pm Link | #1
Uzuu

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So having asked about this before in the discord, I felt it was better to ask here for a more thorough discussion on the matter and so that the server knows what the GMs plans are for future content. My main question is will newer content be harder than pre-existing content? I ask this because in the past month or so people have been successfully and reliably clearing peaca int (which is considered the hardest content on the server) and so I wondered what the plans are in regards to any of the new content that will be introduced.

I also wondered whether the plan ultimately will be to allow players to become stronger (aka new enchants, gear and so on) so that new goals can be set to reach and so a plateau in terms of your stats can be avoided once people cap str/int/dex etc. (This is not me saying I want all new content to be for hard-mode+ by the way). I'm merely curious what the plans are in terms of harder content in order to keep a sense of challenge going on the private server.
Posted at 01-08-18, 05:54 pm Link | #2
axatokee

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STOP! I don't want to lose 5 nao stones a run you Abyss elitists are ruining my game immersion
post rev. 1 by Uzuu on 01-08-18, 05:59 pm
Posted at 01-08-18, 05:57 pm Link | #3
Uzuu

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STOP! I don't want to lose 5 nao stones a run you Abyss elitists are ruining my game immersion

Pls I'm just asking what the plans are for new content
Posted at 01-09-18, 07:03 am Link | #4
jinh

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Also on this. I joined recently and 2-week rebirths put me ages behind Peaca Int clears. Will this server do anything to change the nature in which high level players increasingly outpace new ones?
Posted at 01-09-18, 06:52 pm Link | #5
ZanathKariashi

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they could add rebirth potions with maximum cumulative level limits on them for different prices.

So newbies could farm coins/gold and rebirth quickly but once they got to a certain point, those potions wouldn't work and they'd need more expensive ones and so forth, up to a decent level to have a reasonably formed character.

I wouldn't allow them for higher than 1k cumulative level though.

~2k ap + whatever they get from age-ups and exploration levels is more than enough for a solid character.

This would also allow you to rebirth and get your destiny immediately instead of having to wait for 2 weeks before you can start playing.
Posted at 01-09-18, 11:23 pm Link | #6
lame

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Yea, ive been saying this for a while now.. New players are going to need a buff to help them catch up. People are always trash talking nexon for boosting new players, but they forget to realize the endgame players are like 10k+ and it would be impossible to catch up. High level players will end up quitting at some point, going to need new players to replace them

I think new players should get weekly rb until lv 300, then slowly increase it overtime as the gap widen between new players and average "endgame" player.

OR SOME SHIT LIKE THAT.. IDK BRUV
Posted at 01-10-18, 10:50 pm Link | #7
axatokee

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But then everyone would start being able to wax you 2-0 Lame
post rev. 1 by Cheerio on 01-11-18, 09:40 am
Posted at 01-11-18, 09:40 am Link | #8
Cheerio

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Posted at 01-11-18, 09:25 pm Link | #9
Wil

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Yea, ive been saying this for a while now.. New players are going to need a buff to help them catch up. People are always trash talking nexon for boosting new players, but they forget to realize the endgame players are like 10k+ and it would be impossible to catch up. High level players will end up quitting at some point, going to need new players to replace them

I think new players should get weekly rb until lv 300, then slowly increase it overtime as the gap widen between new players and average "endgame" player.

OR SOME SHIT LIKE THAT.. IDK BRUV

+1
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Posted at 02-02-18, 05:01 pm Link | #10
Banned

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Yea, ive been saying this for a while now.. New players are going to need a buff to help them catch up. People are always trash talking nexon for boosting new players, but they forget to realize the endgame players are like 10k+ and it would be impossible to catch up. High level players will end up quitting at some point, going to need new players to replace them

I think new players should get weekly rb until lv 300, then slowly increase it overtime as the gap widen between new players and average "endgame" player.

OR SOME SHIT LIKE THAT.. IDK BRUV

In the context of old mabinogi, what was the necessity of boosting players I ask. The games pvp was not and never will be taken seriously by most of the community, and the dynamic combat system pretty much cemented that.

Old content was valid, to a point until they introduced talents, a various amounts of buffs like strength equaling defense and so on. On top of 2x skill boosts. Then it became necessary to boost players up to actually get to content remotely engaging.

Now in the context of this server. I ask why is it necessary to repeat something that doesn't really even fit the situation?

The old content is still valid for new players, it's valid for some midgame players to an extent. Some dungeons are definitely still viable fun for endgame. The point is that it isn't a complete cakewalk for everyone, and it means that you can still find fellows around your preferred difficulty or level to run stuff with if you need help or guidance.

On top that, this is for the most part, a pve focused game. I personally cannot understand the need to want to catch up now.

This doesn't support my argument, it's just a personal thing; I just deleted my original character on this server, it wasn't the farthest a long of course, but she had r1 Windmill and R1 Refine done.

I chose to start over and reroll her as an Elf, and I've been having a blast because I've been able to try out new ways to approach combat scenarios like I can't do N+ smash attack, but now I can N+1 a mob, run away and draw it into another group of mobs and windmill.

I've been enjoying the aspect of just playing this game. I'll catch up if I put the work in. Those who came first may always have you beat in levels, but that doesn't meant your stats won't catch eventually. And if you just enjoy yourself, you will.
Posted at 02-02-18, 11:29 pm Link | #11
Excelsian

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Not saying the discussion isn't one that has/had to happen, but perhaps discussing about what to do with new players joining and them being able to catch up, should be its own discussion (with its own thread).

This thread was meant to ask the GMs what the future plans were and for players to discuss on how they envision new content should look in terms of difficulty.
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