archery has always been left behind; even on live mabi they've yet to do a proper touch up.
I'd like to see some fresh re-vamp of it, for sure.
Even in Pre dynamic combat, archery was always considered to have the highest single target DPS in the game, the ability to miss is a trade off for being the fastest skillset in the game. On top of that, it combos and has the best synergy with melee by a long shot. Charge into mag, N into mag, mag into fucking windmill. Elf mag is fucking silly. Or you could be boring and just shoot arrows into mag, but w.e. Elf run speed makes it safer and final shot makes spamming free. Elves may not have the extra 100% aim speed humans have, but they trade that for mobility and much shorter load times.
On the human side of things, there's a reason that AR has a significant aim speed bonus at R1. You can't throw out magnums as much, those combos are significantly harder and less safe/consistent to do, but you have AR, 1 second load time with a 50% percent aim speed bonus on the first shot. AR is probably the best tool for extending combos and just plain being safe. AR can be lead into charge, allowing for a smash, or a windmill, whatever you fancy. It can be loaded out of windmill as well. It provides a huge amount of safety to humans.
I think the devs never gave archery it's own tab for a reason. It's not a good idea to act like any of these skills exist in a vacuum in a game that encourages hybrid characters.
edit: mb if i derailed