Regarding Rabbie... (rev. 1 by epsilon017 on 03-11-17, 09:32 pm)
Posted at 03-11-17, 09:19 pm Link | #1
epsilon017

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Okay, 150k/run is kinda broken, but now Rabbie seems pretty under-balanced with the latest update.

For starters, Skeleton fomor scrolls pay out 5,200 gold, while Kobolds (From Rabbie's sister dungeon, Math), pays out 4,100. If you do the math (The calculations, not the dungeon), Kobold scrolls are now significantly more valuable than Skeletons, and the reward is almost the same as Metal Skeletons. It's really a no brainer at this point; Kobolds are easier to kill, and you're sure to face a dozen or so through the first few rooms. Even Goblins are more viable prey at this point, since their scrolls are 3,100 gold/10, and they're just as common, and even easier to handle than Kobolds.

I don't think we should revert Rabbie back to what it was, but I have some things I'd like to suggest.

1) Let us turn in the scrolls in 10s again.
2) Halve the payout for Skeletons, Skeleton Wolves (Which were somehow exempt from the Rabbie rebalance), and *maybe* mimics.
3) I'd consider lowering the payout a bit for Red Skeletons as well, but maybe not so much for Metal Skeletons; they take more commitment to the run, and are significantly harder to kill. You know, make it so that Rabbie is only worth the run by following all the way through with it.

EDIT

The mindset I have is; the player should have to choose between running Math to get their fomor scrolls/leather drops, or to COMMIT themself to a full Rabbie run for a better reward in terms of fomor scrolls.
Posted at 03-11-17, 09:38 pm Link | #2
LazyFae
Still a casual gamer

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math is fomor scrolls+leathers, rabbie is fomor scrolls+th.
It may be easier to just tweak the mobs' stats in rabbie and/or their drop rate, and then further balance the reward for the fomor scroll quests.
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Posted at 03-11-17, 09:47 pm Link | #3
Velox

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Why not just remove fomor scrolls entirely? Their inclusion in mabi seems like a flavor decision rather than one of balance or gameplay value, so you don't have mobs dropping large amounts of human currency that they'd have no reason to have on their possesion.

Just remove the scrolls from drop tables and add gold equal to the scroll's value to their drops instead.
Posted at 03-12-17, 04:17 pm Link | #4
Ancor

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I'm not sure if removing formor scrolls and replacing them with raw gold actually addresses the problem since fomor scrolls are eventually converted into gold anyways with their respective quests. It's more a problem of efficiency.

The more challenging mobs of Rabbie should be more rewarding than the less challenging mobs of Math. Are they by the flat value? Yes. Are they efficient compared to kobolds? No. If your goal is just to earn gold, you're better off sticking to the easier content, and that just sounds backwards.
post rev. 1 by lycoris on 03-12-17, 08:23 pm
Posted at 03-12-17, 08:22 pm Link | #5
lycoris

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I can understand the desire to even out the desirability of dungeons against each other, but it would be nice if they weren't all thrown in the trash heap when they already need to be improved to be worth it vs. shadow missions. Rabbie's barely worth the time anymore. (And Normal certainly isn't.) I hope the same doesn't happen to Math.
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