Alchemy suggestion (rev. 1 by Slayerj on 07-11-17, 04:54 pm)
Posted at 07-11-17, 04:17 am Link | #1
Slayerj

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Edit: This is now going to have some stack sizes that should be altered as well in here, but I can't figure out how to alter the posts title, so....yeah.

Alchemy


Stack sizes in general
Posted at 07-11-17, 04:52 am Link | #2
Selzyr

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I do agree with increasing the stack size and size of the Alchemy Bags, Alchemists suffer on that a bit too much.(not sure if you did any reference to it, just took a quick read on the post, Alch Bag sizes I mean.)

About the other points, I can't really say much tbh, never bothered with Alchemy on this version other then Synt.
Posted at 07-11-17, 05:01 am Link | #3
Slayerj

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I do agree with increasing the stack size and size of the Alchemy Bags, Alchemists suffer on that a bit too much.(not sure if you did any reference to it, just took a quick read on the post, Alch Bag sizes I mean.)

About the other points, I can't really say much tbh, never bothered with Alchemy on this version other then Synt.

That's fair. I'm trying to both ease the burden that is early ranks of alch mastery (why is this crafting only...) and even late ranks a bit, while explaining lore wise how the base crystals are made and rewarding players for making them instead of just buying them WHILE at the same time making buying them still worth while. I don't like the fact that training alch mastery is done mainly, by the community, via rank B summon golem for like 99% stone golems, or mid/late ranks of barrier spikes and thus nothing but chopping wood (should add wood to the fire list actually) and mining stones only and buying clay crystals to use in the crafting. That would still be the bulk of it, but you wouldn't have to rely on the rank of another skill for your % at making the crystals. Not to mention for the MASSIVE amount of crystals you're required to make to rank up the early and later ranks, it makes MUCH more sense for the bulk of them to be your base crystals.

That leaves in question if the game would count EVERYONE of them made in the batches for training or just as once. Personally just one count of training total per batch would work fine.
Posted at 07-11-17, 12:56 pm Link | #4
redclad

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I'm not an alchemist but I agree with the points raised here.
The stack limit increase could be done easily as it was done for firewood and this could be in the next content poll (wasn't it already in one of the firsts ? can't check right now).

For the rest, it would be interesting but as you said Slayerj: too much coding. I believe there are more urgent matters for coders currently.

If recipes can be added easily (or will be in the future), we could always add new recipes for base crystals but probably not make a different kind with bonuses. Also, if we're talking about recipes, I would suggest to give a use to tin, zinc and nickel ores produced by metal conversion since they're currently completely useless (similarly to these giant potatoes I get all the time: a rare "drop" which is less interesting than the common drop, what a joke).
Posted at 07-11-17, 02:26 pm Link | #5
Slayerj

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I'm not an alchemist but I agree with the points raised here.
The stack limit increase could be done easily as it was done for firewood and this could be in the next content poll (wasn't it already in one of the firsts ? can't check right now).

For the rest, it would be interesting but as you said Slayerj: too much coding. I believe there are more urgent matters for coders currently.

If recipes can be added easily (or will be in the future), we could always add new recipes for base crystals but probably not make a different kind with bonuses. Also, if we're talking about recipes, I would suggest to give a use to tin, zinc and nickel ores produced by metal conversion since they're currently completely useless (similarly to these giant potatoes I get all the time: a rare "drop" which is less interesting than the common drop, what a joke).

That is true, though it never hurts to suggest something that could be written down as a "This could be done later" thing. As for those ores, using them both in synth, refine (as well as defrag), and blacksmithing would be the best thing to do. That in itself would takes a LOT of coding and thought. What new items brought in could use them, what new items created as custom content could use them, and what older items could use them as a replacement for something else without making the skill harder to train than it already is?

As for the bonuses, with all there is going on in the formula and how 3 different alch skills use multiple crystals in the skills loading, the only real answer to a 'bonus' to crafting would be a larger stack size than normal and in that case, aside from making the new item itself (as I don't know how much work that is), making it have a larger stack size still would be easy.
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