Metal conversion (rev. 1 by Excelsian on 10-07-17, 05:50 pm)
Posted at 10-07-17, 05:49 pm Link | #1
Excelsian

Posts: 221
Joined: 04-26-17
Last post: 2139 days
Last view: 1193 days
This has been brought up before once in the auto-production thread, but I'd like to ask if something can be done about metal conversion. Converting one thing takes a long time due to the lengthy animations involved in the minigame showing you where the green zones are, and afterwards showing you where they were again to see if you fked up or not. This, combined with the fact that you can not mass produce with metal conversion (as in, put in 10x the material requirement and get 10x the resulting item) or auto produce (put in 10x the material required and it will keep producing until the provided resources run out) and that at r1 all you need is 2 materials to gain 1 resulting item (whether it be ingots or ore) and that every time you complete a product, you need to click the machine again, and then select the product and put in one stack of the materials that are required even though that one stack is enough to make 5 times the resulting item makes the skill super tedious to use when you have a lot of materials.

To my understanding, the mini game solely affects the receiving of gems side of things, and not the success rate of metal converting. I can understand it is a funny gimmick which gives you occasionally a nice gem when you start out with metal conversion, but eventually you will realize that due to their infrequency the gems are certainly not worth the time.

I'd like to ask if one of the following suggestions can be implemented (I do not know their feasibility from a technical standpoint, which is why I just suggest a large variety of solutions)

1. Allow for the system that most crafting skills have where you can put in a multiplication of the materials required, and it creates them all at once. I'm not sure how this would interact with the mini game, but personally I would say who cares that if you convert 50+ ingots at once, you only have one mini game to get one chance at a gem. This would allow people that actually care about the gems, to still do the mini game one by one

2. Allow for auto production where you can put in a multiplication of the materials required, and it then creates the items one by one. The mini-game could be done only once at the start, or done after every creation (this won't chance much, but will at least allow people to put in a bulk of materials, and not have to open the window every time and select the product they want to make and drop the stack of items into the menu). If the mini game is only done at the start, people that actually care about the mini game/extra gem chance, can still do it one by one.

3. Get rid of the mini game. If the mini-game as a whole could be removed and metal conversion becomes just a skill that does its job and has a static random chance to provide gems, that would be much better in my opinion. I'm not sure how the percentages on obtaining gems work depending on your results of the mini-game, but perhaps the static rate could be the chance one would normally have when they clicked 2 of the green areas correctly and missed the other 2 (to have a happy medium, since just giving the full success rate increase is just a big buff to the amounts of gems you get).
Posted at 10-10-17, 09:59 pm Link | #2
redclad

Posts: 106
Joined: 05-12-17
Last post: 2077 days
Last view: 1510 days
Supporter
I agree that this skill is tedious when you want to convert a lot or mats. I would like either of these possibilities to be implemented but I don't know if any is doable without being stuck on the "hardcode" wall.

About the 3rd possibility, I can tell that you only have a chance of extra product if you hit all 4 green areas. So making automatically 2 areas done would be pointless (= constant fail on minigame).
A possibility would be to remove the minigame, always give a chance for the extra product but decrease all chances of extra product by 50% (e.g. 2.5 % of extra gem instead of 5% at rank 1).
Posted at 10-11-17, 12:00 am Link | #3
Excelsian

Posts: 221
Joined: 04-26-17
Last post: 2139 days
Last view: 1193 days
Didn't know about having to hit all green areas but yeah, removing the minigame and decreasing the overall chance sounds fine too.
Posted at 10-18-17, 09:09 am Link | #4
ZanathKariashi

Posts: 35
Joined: 03-09-17
Last post: 2476 days
Last view: 312 days
I'd much rather it be mass producible even if it means a lower rate of gem and useless material generation.

It's so annoying i don't even bother with on live despite having it R1....it's simply TOO tedious that just farming cash and buying the materials you need is 100x more efficient of your time.

Making the skill worthless.
Posted at 12-20-17, 07:22 pm Link | #5
Fruttielicious

Posts: 170
Joined: 06-17-17
Last post: 1840 days
Last view: 1546 days
+1 make it so you're able to pick how many ores/ingots you want to convert at once.
Terms

Powered by mabi.pro v1.0034-arisa (View credits)
MabiPro is not associated with Nexon Co., Ltd. in any way shape or form.