I have noticed that on KR live server (or may be all live), archery has finally been modified to give less issue of "99% in front of enemy but still miss" kind of circumstance.
As far as my knowledge goes, the modification involves archery to have higher accuracy when charge is higher than 70% (and bonus when aim is at 100%)
(original in Korean: "2015년 2월 레노베이션 패치로 조준률이 70% 이상일 때 공격 실패 확률이 추가로 감소하게 되고(쉽게 말해 삑사리가 줄어들었다) 조준률이 100%일 때에는 행운에 의한 자동회피가 일어나지 않게 되었다. 삑사리가 사라진 것은 아니나 어느정도 완화되었다고 볼 수 있다."
translated: "via 2015 Feb 'renovation' patch, when aim is higher than 70% , a chance to fail attack has been reduced. When aim is at 100%, evasion based on pure luck / luck stat (i think this is what it meant) no longer happened. It did not completely solved archery's problem but at leasted lessened it."
source:
https://namu.wiki/w/%EB%A0%88%EC%9D%B8%EC%A7%80%20%EC%BB%B4%EB%B1%83%20%EB%A7%88%EC%8A%A4%ED%84%B0%EB%A6%AC)
Could something similar be considered?
Any thoughts?
(option in my view is directing touching range combat mastery / range attack OR buff other relevant stuff. I would go for former however)