Excelsian
Posts: 221
Joined: 04-26-17
Last post: 2139 days
Last view: 1193 days
I just want to say that the new content is awesome. It's cool to have a g12 style mission but then be able to do it with a party. Although Nuadha can sometimes be uncooperative and delay the fight, it's cool that they were able to replicate the g12 sequence of event, sprinkled in with extra objectives you have to do during the fight. But what I really like about it are the new combat mechanics I've never seen before.
There is two new mechanics which really made the fight feel more than just kill the objective while making sure you don't get hit by their few skills. It's the sealing crystals mechanic and the golden Aonbharrs. It really makes it feel more like a fight you'd find in other MMORPGS where there is other mechanics you have to deal with during the fight or else you get punished/straight up lose. It has never happened to me (and never will) but I heard from others that if you don't kill the sealing crystals in time, you lose the fight, making you have to pay attention to when they spawn and focus them down quick. Only downside with how it is implemented in the fallen king mission is that the timer/hp pool on the crystal is much too lenient, but the general idea of a DPS check and forcing you to work together and break the crystals in time is amazing, and it would be nice to see similar mechanics in other big boss fights.
Then there is the golden Aonbharrs, with the small white crystal in the middle. After roughly 10 seconds they charge towards the little crystal dealing huge damage to anyone, unless you kill it quick enough when it spawns. This means you have to either make sure you are in a safe spot, or kill the crystal quick enough. Again, I really like the idea and the implementation is very good (maybe the Aonbharrs could cover a bit more ground, there is a fair amount of space in between them to dodge and of course all the space behind them, making killing the crystal not as important but still nice to be save).
Besides this, the general theme and setup of the whole ordeal (ignoring the hunt for passes) is nice, and the flavor text inside when you do the secret objectives is also a nice touch. Also something significant I really like is the fact it is a new secret mission, I've mentioned it before in discord and IG that new secret missions would be awesome, since they reward you for being prepared, performing well and coordinating well with your team, making healing useful and giving real difficulty since you have to avoid dying, using items etc. instead of artificial difficulty with unfair combat situations and super beefed up mobs with stupid attributes (looking at you peaca int). So yeah, overall running the mission is cool, hope to see inspiration elsewhere or similar content (especially secret missions).