Slayerj
Posts: 121 Joined: 03-22-17
Last post: 1311 days
Last view: 297 days
Pet Related:
Pets have stat ups based on age, meaning one has to plan out a pet if they wish it to be anything other than Inventory Space or a quick Mount. This can be a problem for people who can find themselves busy at a moments notice, and while this isn't a problem in live with pet Rebirths, we don't have that option here. So if you mess up a pet, it's done. If something IRL kept you from playing for 2-3 weeks or longer, just as you bought your pet, named it, and set off to make it strong or have the most MP for your needs or something, that's it, there's nothing you can do. This problem can be increased with pets that have level up ages of 3-4 weeks into their life instead of the first two. (Being the best for their stats). So I propose not Rebirths, but potions, either player made or huge Red Coins sinks, to let you reset a pets age and level back to 1 (not touching total level) and pots as well to set a pets Age ahead or back. This allows you to be more flexible with leveling a pet if you want to, and even keep a companion bonuses if you wanted it, but all at a cost.
Pet Quest Related:
We have a handful of NPCs within the game that can talk to pets, and pets can do PQs, but they obtain no gold from it, just the exp. Perhaps we could see the introduction of Pet only dungeons and PQs rewarding 'hefty' exp for their work, introducing a new aspect of play to the game. (Similar to that old SMT Imagine game that shut down a long time ago and their Ace runs). This can also flesh out the world a little bit more, with more animals around the world instead of the...1 or 2 we currently have.
Boulbaxon
Posts: 1 Joined: 03-04-20
Last post: 1722 days
Last view: 1711 days
Great ideas.
The age bound stat increase is actually the main reason for me to quit mabinogi. But mabipro has no divine link. Why bother leveling pets?
I really think adding pet exclusive content as a new gameplay experience is a great idea though.