post rev. 6 by kayDee on 07-16-22, 12:10 pm
Posted at 04-21-20, 10:05 am Link | #
kayDee

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Siren is the first and currently only partner-pet in Mabipro. Here’s a guide on how to get one for yourself, and how to take care of it. Warning: Siren partners are attached to your player character, and cannot be used with other characters on the same account.

To begin the process, you’ll need a Strange Gem, which sometimes drops from a Siren at the same moment she drops her mask. Siren can be found in Rundal Dungeon by using the Rundal Siren Pass. I recommend buying an Unrestricted Dungeon Pass from Shyla if you don’t have one.



In order to trigger Siren dropping the Strange Gem, you have to using a critical smash attack while she is very low hp, and have her survive the blow. My experience has been that her HP must be below 10%. While standing far away enough to not gain aggro, whittle down her HP using a rotation of pet smashes.



The recommended loadout is a Stiff Bipennis fully upgraded for critical hit along with as many hamster hunter enchanted equipment as possible to minimize your damage output. Chugging 10 Mana Potions (purchasable from Kurayama Village) can potion poison your Strength stat away as well. Another option is to give the Darkner pet your Bipennis and have him smash instead, as his low str and rank F smash will make sure to do very little damage against the Siren. If the Siren drops her mask but does not drop the Strange Gem, you were unlucky and must start a new dungeon run. It can take several attempts, so be patient!

Once you’ve obtained your Strange Gem, head on over to Corrib Valley. Squeeze down along the river on the southwest until you see an NPC Siren and a cave (sometimes the Siren is inside the cave). Showing her the Strange Gem will initiate a quest, but she refuses to talk to you until she can trust you!





Give the NPC Siren 4 Likeability Potions and she will give you a Siren Shard when you speak to her again. Once you've talked to her about the Strange Gem again, go to Aer in CEO island and give her a Flute. If you’ve been checking the hallway dead-end treasure chests during your Rundal runs, you should probably already have a Flute. If not, Neres/Effie/Briana sells them in their shops. You will also need to bring her 30 Sahagin Scales. They can be obtained from Sahagins in Rundal Basic, Rundal Siren, and the Tara custom shadow mission Blood in the Water (basic difficulty only). The shadow mission is the fastest way to farm the scales.



Talk to the NPC Siren again, and you will complete the quest to recieve a Siren Soul Gem. Use it to obtain your very own Siren partner!

post rev. 7 by kayDee on 07-16-22, 12:13 pm
Posted at 04-21-20, 10:07 am Link | #
kayDee

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Part Two: Taking Care of Your Siren

As soon as you first summon your Siren, you will receive another Soul Gem. It can only be used while your Siren is out, and using it allows you to communicate with your Siren. There is currently a bug that can cause you to soft lock if you attempt to use the Soul Gem while your Siren is not summoned. If you accidentally use the soul gem and receive an error message, it is best that you try not using it again or interacting with any NPCs until you first log out and log back in.



Additional basic details about taking care of your Siren can be given to you by speaking to the NPC Siren again. She will now also sell items for your Siren, from clothes, flutes, to hair dyes.



Siren partners are high maintenance. Keeping them happy is important to make sure they retain full functionality. Increasing your Siren's bond level will unlock more abilities and content for your Siren, which can be done by raising your likability points with her. Likability can decrease over time, so make sure to talk to her daily, make sure she is fed properly, and to do her part time jobs. Each bond level requires a little more likeability points than the last to increase.

Part time jobs can be done once every Erinn day, refreshed at midnight. The due date isn’t until the next midnight, so you could theoretically have up to 24 Erinn hours to do a part time job. They are simple and easy, though possibly tedious. Until bond 5, she will ask for one of the following: 10 berries, 10 small gems, 7 green gems, or 3 bottles of water. At bond 5 and higher, she can ask for 5 blue gems, 3 red gems, or to visit the river Siren.

At bond 5, your Siren will start rewarding your part time jobs with Bottled Seawater. You can create salt water candy using cooking (boiling) recipe saltwater (33%), olive oil (27%), and sugar (40%). The candy does something I'll update after testing.
post rev. 2 by kayDee on 07-16-22, 12:14 pm
Posted at 05-19-20, 04:04 am Link | #
kayDee

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Part Three: Additional Siren Content and Combat

In the cave where the NPC Siren lives is an altar to a hidden dungeon. It must be unlocked by dropping a Forest Light Fragment (found in Reoite Forest Ruins) and clearing the dungeon first. Once you've done this, you can access this dungeon whenever you want with any altar drop. The boss of the dungeon is a Water Gargoyle, which can drop Gargoyle body parts. The dungeon reward chest can have Strange Shards in it, which can be used as a pass to enter a special dungeon which has lots of cool Siren related stuff like enchanted masks (prime loot), partner hair style coupons, partner hair dye, healing flute upgrade stones, and Spirit Flutes.



Giving a Spirit Flute to your Siren will teach it intermediate magic. Your Siren can only have one of two (Thunder or Ice Spear) intermediate spells at a time, and the spells will be swapped out accordingly when you give her another flute. These spells are locked at rank F until a high bond is achieved.

Your Siren can equip anything a female human can, except for bows. She also cannot dual wield. Her stats and skills are magic oriented, but because she can benefit from equipment and enchants, it is possible to make your partner Siren a melee fighter.
post rev. 3 by kayDee on 07-16-22, 11:09 am
Posted at 06-29-20, 10:11 am Link | #
kayDee

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Here's a simplified map for new raiders to help them not get lost. New raiders should typically stick with an experienced player, but in case you get separated or a door bug yeets you to another floor, refer to these maps to help you get un-lost.



All locations are labeled by what players usually call them, and not by what they're actually called in-game. The ladders indicate where you enter the next floor to and from. Once you enter the next floor, the only way back up is to use a cube of summoning. To go back to floor one, you should select "Hall of Forgotten". To go back to floor two, select "Hall of Haunting".



As you enter the raid, you should make your way west while finding keys to reach the next floor.



On floor one, you will farm in Zombies, Beetles, Fomors, or Snake rooms until the snake boss spawns. After defeating snake boss, either continue farming on this floor or move north to progress to the next floor.



On floor two, you will run up and through one of two doors. Afterwards, congregate to Saturos room and defeat enemies there until Dragon or Vinemaw spawns. After defeating the two, move to the top center side of the map to reach the next floor.



On the final floor, move straight down to the Tree Room. Be mindful that there is no safe spaces until after getting to the Tree room, and everything will try to kill you on your way there. Once the final boss spawns, move back up on the right side, enter a hidden chamber to the north east, and clear the raid.

Unlisted areas of raid are not meaningless, but filling the map up with everything would be overwhelming and needless information to a new player. Ask your friends and discord about specific rooms and targets for drops, and refer to this A1S2 guide on how raid works in particular: https://docs.google.com/document/d/1G-7x7qz6vSTp6Yfeiyw9j6drvYzO-iAXwz60JCCVFFk/
post rev. 3 by kayDee on 07-16-22, 12:19 pm
Posted at 12-02-20, 08:50 pm Link | #
kayDee

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This is a guide for newcomers to familiarize themselves with commonly mentioned custom content so half of global chat doesn't have to spend 20 minutes explaining what bucket is every time. Naturally, some of these names will be spoilers for the custom generations Apocrypha 1 and 2. Difficulties are listed based on my personal opinions and are not the rule, and many of the content here is often run in large groups where your build or party numbers can easily make up for the strength required to clear.

This glossary only covers common dungeons and instances.

Table of Contents:
Post 1: Pantay, Black Herb, Raid, Bucket
Post 2: Sky Palace, Trench, Deep Sea Int, Symphony
Post 3: Reoite, Library, Irinid Orb, Etc

Pantay (Panties)



A custom dungeon in the Marshes of Pantay. Often run repeatedly in groups for exploration exp. Considered one of the fastest ways to increase your exploration level in the early game.

Difficulty: Basic-Intermediate.

Rewards: Big chunks of exploration exp varied upon type of pass used. For example, Carnivorous Plant Thorn and Seeds (often run due to the dungeon being very short and frequently having herb patches), will give 3200 exploration exp - 400 per plants killed in boss room. Always leave the plants in the boss room alive to get the maximum exp. Using Dragonfly body parts as a pass will generate a longer and tougher dungeon but yield a bit more exploration exp. Other notable valuable rewards include Cypress, Lizard, and Fearless enchants.

Side note: Using Tiny Dragonfly Token (a common reward in end chest) as a pass will result in a significantly more difficult dungeon and boss with a completely seperate reward list.

Viridian Caverns Dungeon (Black Herb, BH)



A dungeon unlocked at the very end of A1S2. Like Pantay, this dungeon is most commonly run for exploration exp. This dungeon is currently the fastest way to increase your exploration level.

Difficulty: Advanced.

Rewards: The dungeon provides an approximate 40k exploration exp! The rewards pool is too massive to list here, but the potential payout can be tremendous and includes many mid to late game items. Dungeon also drops passes for raid.

Viridian Caverns (Raid)



Raid is a massive instance with many chambers, unique mechanics, and four major bosses. In addition to the drop party, you can continue to summon more players from the outside to help with the raid, often leading to multiple parties in the same instance. If you are a newcomer to Raid, refer to this guide to avoid getting lost.

Difficulty: Advanced-Hard.

Rewards: This could have a spreadsheet dedicated by for itself. Raid provides many valuables from crafting materials to items and enchants that are often considered best in slot. Raid is the most reliable place to obtain Unholy Bouquets.

Unholy Bouquet (Bucket)



A 6 person party instance unlocked after clearing Black Herb. It is a single boss fight with various mechanics. You can only gain rewards for clearing Unholy Bouquet once per age (reset upon age up on Saturdays). You should be doing this every week as it is a quick and easy way to get very valuable loot.

Difficulty: Minimum requirements are Advanced. Recommend Hard carries.

Rewards: One Cultist's Candle per clear, which can be used to purchase items from Shamala's special store. Chests include valuables such as Thames Plate Armors, Weapon Durability Booster Kits, or anything from Shamala's store, including a Dragon Egg. The most important item in the shop is an Iridescent Herb, which are used in potion making to craft Enchant Failure Protection and Repair Failure Protection potions.
post rev. 2 by kayDee on 07-16-22, 12:21 pm
Posted at 12-02-20, 08:50 pm Link | #
kayDee

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Sky Palace (SP)



Sky Palace is A2 content, first unlocked by doing the quest Arisen Anew. It is a series of procedurally generated RP instances consisting of 10 floors, going all the way up to 50 floors. The best way to consider this content is to think of it as a roguelike, where you play as a different character and train them up as you progress through the floors. It is almost identical to FFXIV's Palace of the Dead, if you're familiar with this content.

Difficulty: As you are playing RP characters, your character's combat abilities do not matter.

Rewards: At the end of each set of floors, you will cash out any Relic Orbs you've obtained as a sort of lootbox. These boxes often include regular commodities, fashion items, or valuables such as the Pygmy Dragon or powerful enchants. The rewards can get better as you reach higher floors, and secret hidden floors each have their own unique loot pool themed around the floor. Domirade actually has a nifty resource logging SP drops.

Dynafor Trench (Trench)



A long corridhor instance accessed at the end of a custom dungeon in Port Cobh, lead to Solea and vice versa. Defeating enemies in the trench may summon a boss, which are gauranteed to drop keys for the various chests in the trench. The ore deposits in the trench have a high gathering success rate and is more likely to give copper/silver/gold ores, making it a fantastic option for mining.

Difficulty: Basic-Intermediate.

Rewards: The chests contain various items such as Dyes, Gems, or custom weapons like the Wave Zauber and Sea Swallow, but the prize most players are going for here is the Deep Sea Intermediate pass.

Deep Sea Intermediate



A short dungeon that is accessible by an entrance on the side in Dynafor Trench. Often run in large parties due to its massive rewards list.

Difficulty: Basic-Intermediate.

Rewards: Like Black Herb, the rewards pool is too massive to list here. Some primary items of interest are Storm Arrows, Symphony Intermediate pass, or Coral Slates.

Symphony For a Fallen King (Symph, Simp)



A custom secret mission accessible with a pass by talking with Nele in Emain Macha. Loads a 8 player difficulty scaled version of the G12 final Nuadha fight with some added mechanics. Just any other secret missions, doing the hidden objectives, not dying, and not using potions contributes to a score that impacts your rewards.

Difficulty: There are Intermediate, Advanced, and Hard passes, but you'll want carries that sit above each respective difficulties.

Rewards: Demigod set, Cleric set, Puppet Accessories, Viscount enchanted accessory, valuable enchants such as Regardless, Surprising, etc.
post rev. 4 by kayDee on 07-16-22, 12:23 pm
Posted at 12-02-20, 08:50 pm Link | #
kayDee

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Reoite and Arcane Library



Custom dungeon in Silla Beach and Rupes Desert. Both dungeons are part of the Rune Craft content, and will give rewards that contribute to your Rune Craft skill.

Difficulty: Reoite is for Intermediate to Advanced depending on pass used, and Library is for Advanced to Elite depending on pass used.

Rewards: Raw drops include Silver Sword, Spear of Ice, Khopesh, etc. Most loot found in these dungeons are for Rune Crafting.

Irinid Orb



The custom dungeon Cenae Meadows Ruins can accept restored relic orbs as passes. Irinid Orb is the most popular to run and you'll often see calls for recruitment. It is the only location other than Peaca currently that has white herb patches.

Difficulty: Advanced.

Rewards: Animal Crackers. I hope you like Elephants shaped ones. And something about a Bohemian set.



Some more obscure dungeons, shadow missions, and content that were not part of NA live are cut from this list to because its not frequently spoken about in global. If you want to learn more, refer to Nekojima content, Kuragayama village content, River Caverns dungeon for Siren parnter content, or Devenish Forest content (no guide currently exists for this one). As they become more relevant, I'll expand this post for them.
Posted at 12-05-20, 07:13 pm Link | #
kayDee

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post 4 space is reserved in case i want to expand this guide someday
post rev. 3 by kayDee on 12-12-20, 09:03 pm
Posted at 12-12-20, 12:34 am Link | #
kayDee

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Anything you don't see on here post it!

Clothing:
Sheep Hat
Sheep Robe
Sheep Sonata Set (Headband, Boots, Outfit)
Snowboard Set (Beanie, Glove, Boots, Outfit)
Premium Winter Newbie Set (Hat)
Rainbow Sheep Jumpsuit
Alpaca Robe
Lovely Snowflake (Glove)
Penguin Robe
Christmas Tree Hat
Snowman Robe (ID 19940)
Christmas Rudolph Robe

Consumables:
Candy Cane (can be equipped as weapon)
Strawberry Shaved Ice
Stick Cookies
Lotte Chocolate Bar
Hot Chocolate

Etc:
Red Coins
Mana Herb
Bloody Herb
Sunlight Herb
Winged Wizard Hat Pattern
Muffler Robe Pattern
Name Color Change Potion
post rev. 1 by kayDee on 07-24-21, 01:46 am
Posted at 12-17-20, 04:22 am Link | #
kayDee

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Because normally you'd use a general guide from live, but we have some custom recipes to make training a lot easier.

Why rank handicraft? Other than the fact that it gives dex, you can use handicraft to make gem powder, solar glory instruments, and unique pets exclusive to mabipro.

Tip 1: Immediately start Ascon's PTJ in Port Cobh to help you get free training materials. His intermediate and advanced PTJs can help you skip a lot of headaches, and he'll give you wood boards as a reward. For the purpose of ranking handicrafting, prioritize rewards wood board > average firewood > florins. If you plan on uncapping handicraft, switch to prioritizing florins over firewood.

Tip 2: When you want to tackle life skills, try to do it in merchant destiny when you rebirth to cut your material consumption in half.

Tip 3: If you can get your hands on it, a full body set of Scarecrow enchant can really help you fail recipes for training. It is actually unlikely you will finish success training before fail training, so if fails are necessary to finish the rank I recommend trying to fail as much as possible first before switching to a production party for success.

Tip 4: Try cross-training carpentry as you'll need lots of firewood and some average firewoods to train handicraft. Running Math Adv can be a change of pace if you want firewood as well, but it can get boring really fast. Beekeeping can also help you get some wax for alternative training options, or you can buy the wax from other players. Edit: As of the rank 5 uncap, fine wax is a valuable and mandatory material you should avoid wasting on training up to that point.

Rank F: Basically a free pass
Make lots of paper cranes. You do not need to make any rank D items.

Rank E: Still a free pass
Make more paper cranes. You still do not need to make rank D items.

Rank D: Not free anymore
Get all the paper cranes out of the way for the F items. For the E/D/C items, use handmade bandages. For rank B items, prioritize success. Ascon's part time job of Cross-Shaped Spars are free. Otherwise, Wyvern Ballista Bolts or Handicraft Kits are your best bet.

Rank C: Custom recipes to the rescue
For rank E and below, paper cranes continue to be your best friend. For rank D/C/B items, Magic Powder is the easiest, but Potion Concoction Kit is also fairly cheap. Remember that the type of gem you use for magic powder influences your success rate, so work accordingly. For rank A, Ascon will give you materials to make glue. I recommend making Campfire Kits. which are made with 3 branches and a torch stick (made with 2 branches and a bandage).

Rank B: Those campfire kits carry hard
For rank D and below, paper cranes! For rank C/B/A items, make Fine Handmade Bandages. For rank 9, campfire kits will continue to work. Ascon's Light Paper PTJ works as well.

Rank A: Let's go camping
For rank C or below, paper cranes! For rank B/A/9 items, make Fine Handmade Bandages. For rank 8, you will either have the choice of making Nao Costume Kits or a Camp Kit (5 average firewood, 9 common frabrics, 5 common leather straps, and 6 nails). Although Camp Kits are expensive to make, they are probably your best choice unless you have lots of wood boards saved up. Ascon may give you a break as well with his Light Thread PTJ.

Rank 9: I'm sick of camping
For rank B or below, paper cranes! For rank A/9/8 items, make Fine Handmade Bandages. For rank 7, you can either continue to make camp kits, or make Thicket Costume Kits. Ascon's Light Silk PTJ will give you training as well, but this is the last rank you'll get the big ticket exp training from Ascon.

Rank 8: Return of the campfire kit
For rank A or lower, paper cranes! For rank 9/8/7 items, its time to revisit the campfire kits. Don't worry about failing anymore as you can rank purely on success at this point, and failing is simply a bonus to avoid crafting higher tier items. For rank 6, make Poison Tip Wyvern Ballista Bolts. If you think you have the spare wood board (next and final rank requires about 15 to 20) and don't want to bother getting Wyvern claws, you can make Tree Costume Kits instead.

Rank 7: The unavoidable wood board use
For rank 9 or lower, paper cranes! For rank 8/7/6 items, the Finest Handmade Bolt is your cheapest option. Ascon should be able to help you skip making some of these. For your rank 5 item, you'll be making Sun Costume Kits.

Rank 6: You're done
You're done with vanilla handicraft content from classic Mabinogi. To continue, you'll be doing some custom content. Read the post below for more information.

The key to an easy rank 6 path is to carefully balance your use of firewood and wood boards. Be diligent with Ascon's PTJ for some free training and get as many wood boards from him as a reward.
post rev. 2 by kayDee on 12-17-20, 07:13 am
Posted at 12-17-20, 07:11 am Link | #
kayDee

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Sky Palace is difficult to critique without worrying about coming off as ungrateful as faintfreedom mentioned, it is both incredible content to play and has some of the best loot in the game. I'd go as far as to say SP is probably the top three shining gems of mabipro (along with cavern raid and bucket) that makes me always want to show it off to outsiders as an example of how amazing this server is.

But that obviously doesn't mean there aren't some glaring issues that need to be resolved. So I'm gonna have to parrot some common criticisms as well and get in to the things I'd probably change about SP if possible.

1. Fix the way keys drop so that soft-locks stop occurring. Enemies should drop key items on death, not on finish. Far too often, summons or even other players can completely kill a run by last hitting an enemy that was supposed to drop a key. This is actually an immediate problem straight from the tutorial as a lot of new players get stuck due to their necromancy skeleton summon stealing finishes and not being able to progress. I'm not sure if this is a limitation of the way the game runs, or if it was a simple oversight. It would resolve nine out of ten run killing bugs with SP immediately.

2. A tiny bit more intrinsic rewards for clearing SP floors. The lack of personal character progression is probably the number one reason why people don't visit SP as much. I think each floor should probably reward you with some base token prize of some EXP and gold, to compensate for the amount of time you've spent there. Though this may be necessary when we...

3. Rebalance the rewards in the chests. Everyone was frustrated at spending 20 minutes doing a set of floors and coming out to be greeted with arrows, firewood, and beginner shirts. Of course the potential payout can be excellent and balance out these junk prizes, but at the end of the day its about the bad feeling of poor rewards, and I feel like the current consolation prizes aren't even consolation prizes. The shine drop tracker has only gone on further to prove that the drop rate is a little mean to the players, possibly even disrespectful of our time.

For starters, let's try to put a monetary value on what consolation prizes should be. IMO, the worst prize that comes out of a common chest should have a market value of approximately 10k gold. A single wave of a single room in a hard difficulty shadow mission will drop about 10k gold in drops. An adv ptj from Walter, which usually takes about 15 seconds to complete, will give around 11k to 13k gold. I just don't think its unfair to ask that something you spent 10~20 minutes on give 10k gold as a baseline minimum.

With that in mind, we need to eliminate arrows, bolts, beginner wear, handmade bolts, handmade arrows, and phoenix feathers from all rarity of chests. IMO the only type of arrows we should get are the Special Arrows and the various arrows with effects such as Frost and Snipers. Herbs and Firewood should be expanded to always be a full stack. Ingots (iron and copper) should be increased to a 10 stack as well. Fancy and Glimmering chests should have lower tiers of these mats eliminated altogether, so Fancy should give full stacks of average firewood, gold herbs, white herbs. Ingots upgraded to silver at a 10 stack. Glimmering should give a full stack of fine firewood (not OP, Ascon already gives 4 for literally making some paper), and should give you a chance at a black herb or maybe even an iridescent herb. NPC shop equipment such as daggers, long bow, leather boots, etc should probably be removed, or at least substituted with shop equipment that have higher base gold value since you know 100% of these are being used as ego food.

I have a really hard time imagining that Mabinogi has a lack of numerous consolation prizes that would feel a lot better to receive. High durability gathering equipment, dye gacha, special dye amp, fine/finest leathers, fine/finest fabrics, fine/finest silks, wood boards, unidentified gem, potion of proficiency, massive holy water, elite pass boxes, elven/ancient magic powder, and whatever various fashion items that problem exist and float in limbo in the client and hasn't been released or kept as event only from years back. I'd also be okay with some of the more rare items out of SP being a little more common, because god knows there's not actually enough open or closed door enchants circulating. I also remember seeing Domirade offering ungodly amounts of money for an item exclusive to SP that could let him transfer his ego without losing levels. Items like these could drop twice or three times as often and there would still be a competitive market for them.
post rev. 1 by kayDee on 07-16-22, 11:12 am
Posted at 02-16-21, 05:48 am Link | #
kayDee

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I've been seeing this asked frequently so here's a quick guide.

If you installed Astral and noticed your text is messed up, you can fix it by disabling TFF within Astral settings.

In-game method, right click the windows bar of your game and follow these menus:



Out of game method, make sure your client isn't running for this. Go to your install directory, open astral.ini and change "Use Bitmap Fonts" from 1 to 0 like you see in this screenshot. Save and exit. Launch the game and it should be fixed.



Not everyone's experience may be the same and this may not resolve your issues. But it seems to work for everyone I've spoken to so far.
post rev. 1 by kayDee on 04-19-21, 11:21 pm
Posted at 04-19-21, 10:31 pm Link | #
kayDee

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Funny event. Gameplay is okay. Stage a bit too large imo.



More stars than boxes though, so no incentive to kill more than a couple goblins per run or any of the bosses.

We agreed we prefer winning tokens and buying event items of choice from a shop, rather than all these random items. Most of the prizes were left on the ground. After a few runs I think most of us lost interest.
post rev. 4 by kayDee on 07-16-22, 11:16 am
Posted at 07-24-21, 02:46 am Link | #
kayDee

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Handicraft Uncap Guide: Rank 5 and Rank 4

Only recommended for the strong of hearts, and those who have beekeeping ranked and an ample amount of Silver Florin Coins stocked up. If you decide to venture forth, I strongly suggest getting the ball rolling on both, making sure to stock as many Common Wax, Fine Wax, and Florins as possible. This will be a massive resource dump for what currently amounts to a benefit of 3 Dexterity per rank, and no other noticeable purpose.

Total Materials Required:

Full disclosure ahead. You will need a minimum of the following to complete these two ranks of handicraft, assuming you don't fail any 99% productions, and space out the materials perfectly between the two ranks. This is assuming you are on merchant destiny.

24 AP (10 AP for rank 5 and 14 AP for rank 4)
525 Silver Florin Coins (Advanced Handicraft Kit, Advanced Tools Guide for Handicraft, Timberman Z Construction Kit, 20 Cheap Timber, 5 Fine Timber)
30 Royal Drop (Handicrafting Wax Goods)
320 Fine Wax
600 Common Wax
70 Cheap Dyestuff
15 Holy Water
15 Iron Plate
70 Wood Board
315 Large Nails
235 Tough Thread
800 Wool
200 Common Fabric
400 Bandages
30 Common Finishing Thread
5 Cheap Silk
8 Glue (64 Garbage Herbs, 16 Jellyfish)
5 Holy Flame



Going from rank 6 to rank 5

Visit Melia in Blago Prairie and purchase the book "Handicrafting Wax Goods" from her for 30 Royal Drops. If you don't know what any of that means, read up on the Beekeeping guide linked in the post above. Beekeeping materials are mandatory for this rank, and although you don't necessarily need to source your own bee goods, you will be hard pressed to find anyone willing to give/sell you their valuable fine wax.

Moments after reading the book, you will receive your first quest. Completing the quest will give you the skill ranking book, which will automatically consume 10AP to increase your handicraft rank to 5. On top of doing the quest however, you must complete the first skill training requirement: Make a rank 4 or higher item (100 count). This is best accomplished by a combination of crafting 25 Tiger/Rabbit/Fox Doll Accessories or Tailoring Kit while under the merchant destiny. You will need to equip an Advanced Handicrafting Kit (sold by Madoc for 80 Florins) to be able to make these advanced handicraft items.

For starters, complete the quest to receive the skill ranking book. All wax items (other than the pencils) are useless, so vendor/drop/ego-feed them as you want. Out of the 35 Wax Pencils, 20 will be needed for the next quest, so you will only use 15 of them in this rank to make Tailoring Kits for the rank 4 item training requirement. For the next 10 items, you can either make more wax pencils and Tailoring Kits, or 10 Doll Accessories (Fox is the cheapest).

Once you have 100/100 on "Make a rank 4 or higher item", read the book to automatically consume 10 AP and become rank 5 Handicrafting.

Going from rank 5 to rank 4

Buy the "Advanced Tools Guide for Handicraft" from Madoc for 80 Florins and read it for your second handicrafting quest. Use the Wax Pencils you crafted in the previous rank to make the Tailoring Kits as needed, then follow down the list of production in the quest. In order to craft a Timberman Z Prototype, you need to equip the Timberman Z Construction Kit in the shield slot of your equipment along with the Advanced Handicraft Kit. The prototypes are pets that function for a limited time, and you'll need to replace their accessories with cheap or fine hearts to unpetrify them when they expire. You can trade away the prototypes, but they are only tradable once before becoming character bound. For the full Timberman Z, just toss the construction kit right in to the handicraft material slot and complete the quest.

You'll find that you are on 60/120 on the training requirement "Make a rank 3 or higher item", so you'll need to make an additional 15 dolls on top of the ones you've made in the quest. Afterwards, you can read the book to automatically consume 14 AP and become rank 4 Handicrafting.

Currently, there are no practical applications for uncapping your handicraft. It is tentatively speculated that these dolls will someday become possible to fragment, alleviating a big portion of the material grind. If you're not in a rush for 6 additional Dexterity, I would probably suggest waiting to tackle this task, or at least patiently farm up the materials over a long period of time.
Posted at 07-24-21, 02:52 am Link | #
kayDee

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Post Saved to reserve possible rank 3~1 uncap guide.
post rev. 2 by kayDee on 07-16-22, 12:29 pm
Posted at 10-06-21, 11:46 pm Link | #
kayDee

Posts: 43
Joined: 01-23-20
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YOU FILLED YOUR [Inventorium] WITH [Half-Price Sallamy] JUST TO KEEP ME OUT!?

I noticed a lot of people frequently ask about inventory, bags, and pet storage, so I'm making this quick reference guide. Link it to players who ask about it for your convenience. This guide is for maximum storage options, as some bags exist that are redundant or smaller and locks you out of larger bags. Listed in order on thread: Expandable bags, pets, and commodity bags.



Regarding all expandable bags: these bags can only be stored in the Main and Extra inventory tabs. I strongly recommend buying an Extra Inventory Key from Shyla for 100,000G, and moving all your bags in to it. Even when your extra tab expires, you can still access your bags by right clicking and pressing Open on them, so it saves a lot of space without continued use of gold.



Item Bag (150)
All characters start with this in MabiPro
Note: Items in this bag can be priced with a Merchant License to sell in personal shops.



Item Bag (6x8)
Buy it from General Stores for 79800G
Note: Easiest accessible secondary bag, all your characters should have one.



Item Bag (8x10)
Buy it from General Stores for 100,800G and then use Shyla's 30 Day Expiration Extension Keys to use
Note: When it expires, just buy and use another key to renew it. Items held in this bag are hostage until then. It's pretty cheap all things considered, but it's also annoying so I only recommend it for your primary characters.



Side Bag (42)
Bee Side Bag can be obtained by exchanging 40 Royal Drops to Melia in Blago Prairie
Heart Side Bag was obtainable during an event. They may or may not return someday
Sword Side Bag was obtainable during an event. They may or may not return someday
Note: You can only have one side bag. If you're looking to get one, Bee Side Bag is your only option currently. They're both 42 spaces, but shaped differently.



Small Trinket Box
Buy it from Madoc in Port Cobh for 50 Florins
Note: As described, its 9 spaces for 1x1 items only. Great for accessories, slates, consumables, or premium items. Expanding 4 inventory spaces to 9 isn't the best value though, so don't prioritize this over other more important early game Florin shop options.



Alchemy Crystal Bag
Buy it from Eabha in Taillteann for 24,000G
Note: Unlike every other bag on this list, you can own multiple Alchemy Crystal Bags. They only hold alchemy crystals though, so non-alchemists only need one. Alchemy users may find themselves owning several.



Score Scroll Bag
Buy it from Briana in Tara Castle for 77,000G
Note: Although you can only put score scrolls in them, all overflow inventory that are not score scrolls automatically goes in to this bag. You can almost treat it like a temporary inventory that doesn't pressure you with a drop timer.



Kiosk
Buy it from General Stores for 50,000G
Note: These can only be operated in Main inventory and not Extra inventory. You can only open and access them when setting them up in town. It is very restrictive, but for merchandising purposes they're pretty nifty. You can also treat it as a cold storage option, but I think banks are better for that since they're more accessible.
post rev. 7 by kayDee on 07-16-22, 12:30 pm
Posted at 10-06-21, 11:47 pm Link | #
kayDee

Posts: 43
Joined: 01-23-20
Last post: 317 days
Last view: 27 days
STORAGE PETS: THE GUIDE

Behold the ultimate champions of pet storage...



Magical Closet
7x9 Storage + Equipment slots
Buy from Shyla for 145 Red Coins
Unlike other pets, the magical closet cannot do anything but be summoned to open inventory. It has infinite summon time, cannot aggro or be targeted by enemies, and can wear your equipment (except robes). The game treats the closet as a character with equipped gear, so be careful about passive durability loss while keeping them summoned.

Antique Mimic
6x9 Storage
Buy from Shyla for 60 Red Coins
Though not the largest inventory pet, the Antique Mimic takes the crown as the most red coin to inventory size efficient pet in the game. Also you should own one anyways to help smugglewarp other players around, especially your larger giant friends.

Hippopotamus
8x10 Storage
Buy from Madoc for 130 Florins
The largest storage pet, ever. Florins are harder to come by than Red Coins though, and are used for a myriad of helpful things, so consider this cost wisely.

Below here are some interesting mentions that aren't quite as supreme as the ones above...

Magic Rabbit
7x9 Storage
Obtainable by piecing together 6 Carving Chunk puzzles
You can own one rabbit per character on the account, so up to three. They're pretty strong melee combat pets too.

Guardian Spider
6x10 Storage
Buy from Shyla for 85 Red Coins
Not as efficient as an Antique Mimic or as large as Magical Closet but it's still pretty good efficiency.

Pig
10x6 Storage
Buy from Shyla for 85 Red Coins
Literally just Guardian Spider but flipped sideways. Even though they don't produce cobwebs compared to their spidery counterpart, they earn huge points for being hella cute. Could their duality possibly be analogous to Charlotte's Web??

Mesgedhra Dragon
8x10 Storage
Hatch a Mysterious Egg, then raise the Young Dragon in to adulthood
You can only have one of these per account. It's also the strongest pet in the game.

Siren
6x10 Storage + Equipment slots
I made a whole guide on getting her here
Cute dress up doll.

Magical Barrel
5x7 Storage
Craft with carpentry skill (4 wood boards, 4 iron cables, 16 large nails)
Poor inventory space, but one of the few options that don't cost Red Coins, Florins, or have an account limit on how many you can own. Acts just like a Magical Closet, so it is a stationary pet with infinite summon time. I dunno I think they're kinda cute.
post rev. 8 by kayDee on 10-07-21, 07:09 pm
Posted at 10-06-21, 11:51 pm Link | #
kayDee

Posts: 43
Joined: 01-23-20
Last post: 317 days
Last view: 27 days
This post is reserved for commodity item stack bags WIP
I'll do it when I feel like doing it
DM me if I'm missing content though

Some of these are not really worth using unless you really go through a ton of materials and commodities, due to being somewhat space inefficient, and being wasted space when you don't have them filled up.

Refining/Mining: Overall not recommended unless you are specifically trenching a lot.

Iron Ore Crate 2x3, holds 150. Inventory efficiency 200%
Obtained from Dynfor Trench chests and Deep Sea Intermediate
Copper Ore Crate 2x3, holds 150. Inventory efficiency 200%
Obtained from Dynfor Trench chests and Deep Sea Intermediate
Silver Ore Crate 2x3, holds 150. Inventory efficiency 200%
Obtained from Dynfor Trench chests and Deep Sea Intermediate
Gold Ore Crate 2x3, holds 150. Inventory efficiency 200%
Obtained from Dynfor Trench chests and Deep Sea Intermediate
Mythril Ore Crate 2x3, holds 150. Inventory efficiency 200%
Obtained from ??? (does this exist?)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Potion Making: Strongly recommended to get the basic types for everyone, and advanced types for potion makers.

Base Herb Satchel 1x2, holds 100. Inventory efficiency 1000%
Obtained from Black Herb floor 6 rewards, or exchange from Shamala for 15 Flag Scraps
Bloody Herb Satchel 1x2, holds 100. Inventory efficiency 1000%
Obtained from Raid chests, or exchange from Shamala for 15 Flag Scraps
Sunlight Herb Satchel 1x2, holds 100. Inventory efficiency 1000%
Obtained from Solea Fishing, or exchange from Shamala for 15 Flag Scraps
Mana Herb Satchel 1x2, holds 100. Inventory efficiency 1000%
Obtained from Raid chests, or exchange from Shamala for 15 Flag Scraps
Gold Herb Satchel 1x2, holds 100. Inventory efficiency 1000%
Exchange from Shamala for 25 Flag Scraps
White Herb Satchel 1x2, holds 100. Inventory efficiency 1000%
Exchange from Shamala for 25 Flag Scraps
Poison Herb Satchel 1x2, holds 100. Inventory efficiency 1000%
Exchange from Shamala for 25 Flag Scraps

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weaving/Tailoring: Wool bags are basically mandatory, the other bags are optional and aren't too amazing except when trading in bulk.

Wool Pouch 2x2, holds 100. Inventory efficiency 2000%
Obtained as tailoring manual from Walter's shop, and from exploration quest "Pillar Featuring Human, Bird, and Flower Garden"
Cobweb Pouch 2x2, holds 100. Inventory efficiency 250%
Obtained as tailoring manual from Walter's shop and drop from White Spider Wasps in raid
Thick Thread Ball Pouch 2x2, holds 100. Inventory efficiency 250%
Obtained as tailoring manual from Walter's shop
Thin Thread Ball Pouch 2x2, holds 100. Inventory efficiency 250%
Obtained as tailoring manual from Walter's shop and drop from White Spider Wasps in raid
Cheap/Common/Fine/Finest Fabric Pouch 2x2, holds 100. Inventory efficiency 500%
Obtained as tailoring manual from Walter's shop
Cheap/Common/Fine/Finest Silk Pouch 2x2, holds 100. Inventory efficiency 500%
Obtained as tailoring manual from Walter's shop

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Leather: Very convenient, keep at least one of each.

Cheap/Common/Fine/Finest Leather Pouch 2x2, holds 100. Inventory efficiency 1000%
Obtained as tailoring manual from Walter's shop

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Carpentry:

"Magical Barrel is your firewood crate" - Astra GM

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Red Coin Purse:

The greatest lie ever told
post rev. 4 by kayDee on 10-15-22, 02:59 am
Posted at 10-14-22, 10:56 pm Link | #
kayDee

Posts: 43
Joined: 01-23-20
Last post: 317 days
Last view: 27 days
If you plan on doing any gathering of your own throughout your time in Mabinogi, you're probably going to want to maximize your efficiency and increase your gathering yields but putting together a Luck set. Here's a detailed wiki page on how luck influences gathering, but the short version is that the more you have, the more lucky and huge lucky gathers you get.


Don't you want results like these?
Stacking luck is fairly accessible even in the early game, so I strongly suggest trying to build up a set as soon as possible, especially before you go in to your life skills grind. You can just work on the harder parts later as you go.

Titles:

The best title to equip for Luck is going to be the Metallurgy Master, which gets you 25 Luck.

Runner ups at 20 Luck are the Lucky, the Crystal Collector, who Saved the Goddess, the One Who Discovered Karu Forest Ruins, the Fishing Master, the Ambidextrous, the Beekeeper, and who Seduced a Succubus.

Equipment:


I don't have stamina reduction set, but I have over 800 max stamina so I don't care
There are three types sets I'd recommend for gathering. One is for minimizing inventory space (smallest equipment possible), one is for stamina usage reduction set to help save potions or time resting, and a Belmont set for metallurgy enhancement.

Belmont hat, gloves, and shoes can all be found in Caverns Raid. The wear is from Jousting shop, but is tradeable with other players, so you won't necessarily need to joust to obtain it. If your stamina reduction rolls are low, you can try padding it out with a drosera.

For stamina reduction set, any mix of Belmont, Adonis, Broken Horn Trainee, Magic School Shoes, and drosera will work.

For minimal inventory, I recommend these options for each part:
Hat: Pear Shine Drops (Pantay Dragonfly end chest)
Hand: Tribal Bird Bracelet (Black Herb midchest), Casual Date Watch (tailoring manual from Ailionoa), Sailor Wristband (Port Cobh General Shop)
Shoes: Lamellar Warrior Boots (Flag Scraps), Elite Student Boots (tailoring manual from Ailionoa), or any event/gacha shoes that are 2x1
Accessories: Any Nao birthday accessories should do, maybe you'll want a stamina drosera for a set though
Body: Most 2x2 body options have poor durability, so any 2x3 option will do. If you're looking to make a universal set, the alchemist in training suit is your best bet.

Enchanting:


You're gonna want a lot of Thief enchants
The gear is pointless without any enchants! Thankfully, the ones I'll be listing below are fairly easy to obtain.

Hat: Advantage (Goblin Bandits field boss), Thief (Goblin Archer, Basic Shadow Archers)
Hand: Happiness (Prefix ES from Beacons Elite), Thief (Goblin Archer, Basic Shadow Archers)
Shoes: Fool-Arcana (Arcana Card Enchantment Pack from Library), Thief (Goblin Archer, Basic Shadow Archers)
Accessories: Surprising (Symphony of a Fallen King), Thief (Goblin Archer, Basic Shadow Archers)
Body: Engulfing (Caverns Raid), Thief (Goblin Archer, Basic Shadow Archers)
Total: +145 Luck

Some enchants are much harder to obtain, but I'll list them anyways in case you have the means.

Rainbow enchant on clothing: Spring gacha, basically extinct.
White Horse on clothing: Very difficult to get and personalizes! I don't really recommend using White Horse for gathering...
Orb Slates with Thief: This will get you +11 luck per slate, but you must really have nothing better to do before you start building these.
Mysterious Robe from Scrap Note: These have +5 luck on them, but they're very rare and expensive.
Stardust on Accessory over Thief: Yume said it's supposed to be in one of the Cenae dungeons, but it is not confirmed to exist.
Total: An additional +63 Luck from above

Gathering Pets:

Monkey: Automatically loots your items for you, so you can save time/clicks while you gather. Available for 90 red coins in Shyla’s shop.

Hotspring Monkey: Same as Monkey, but moves faster which means slightly faster looting. They have been available in every Anniversary event so far.

Maid/Butler Partner: Passive Companion Bonus gives a whopping +20 Luck.

Gathering Tools:

Gathering tools wear out their durability quickly, but you'll want to give them plenty of longevity due to their valuable upgrades. Try asking a high rank blacksmith to make you a few tools for bonus durability, and slap a Thief enchant on it before doing your upgrades.

One frequently asked question is regarding the final tool upgrade options: speed vs extra collection. The simplified answer is shown in the graph below, courtesy of pinacolada. Although the break even point is at around 230, you'll probably want to wait until you have about 300 luck before switching to speed since you have to factor in time moving from sheep to sheep.



By the way, if you happen to get an Ice Pickaxe, I suggest not getting the speciality Blade Polishing upgrade option as you'll end up with no durability left to mine with. Here is the recommended build.

Other Gathering Bonuses:

Beekeeping skill is uniquely the only skill in MabiPro that raises your base Luck. You'll receive a total of 16 Luck at rank 1, so you might want to work on this skill at some point!



Eating food can get you some luck, but currently there aren't many good options. Gacha foods give a ton of Luck, but can be a bit too valuable to use for gathering. An okay option can be a 5 star Vales Fire, which gives 24~25 Luck. Vanilla Tea gives a whopping 40 Luck, but only lasts 3 minutes. Bother Astra for a change until it is fixed!!

That's everything you need to know about Luck builds and gathering. Let me know if I missed anything and I'll add it to the guide later.

Happy Gathering!

post rev. 1 by kayDee on 10-15-22, 12:35 am
Posted at 10-15-22, 12:27 am Link | #
kayDee

Posts: 43
Joined: 01-23-20
Last post: 317 days
Last view: 27 days

The Darkener is a custom pet in Mabipro made in reference to Ralsei from the game Deltarune. Just like Ralsei in his original game, he is specialized in healing, and has access to rank 1 Healing on top of having a massive mana pool. However unlike Ralsei from the original game, he’s also incredibly tanky and difficult for most enemies to kill.


exhibit a) soft and fluffy boy
Most pets in Mabinogi scale poorly in to the mid and late game, being relegated almost entirely for interrupts and squishy meat shields. The Darkener on the other hand, has enough defense and self-sustain to survive almost any encounter. Let’s have a quick look at what makes the Darkener so powerful.


Two immediately noticeable traits that help the Darkener with his survivability are his rapid base regeneration and his ability to equip gear (limited to humans, and his hat/clothing cannot be removed). The Darkener’s clothing is pre-enchanted with Heart-shaped on the element slot, giving him 15 defense from the start.


Ralsei is always fluffy, so this is permanently active
Another benefit the Darkener has over other pets is that his Instinctive Reaction skill ranks up to rank 6, letting him frequently get the first hit against enemies in a clash.

Finally, he has a hidden passive Advanced Heavy Stander, with an activation rate of 35%. This means even if Ralsei loses first strike on clash, he is likely to ignore the hit and attack back. You can further enhance his ability to intercept attacks by giving him a shield with high heavy stander activation rates.

All of this combined lets him survive prolonged encounters with most dungeon enemies, shadow mission enemies up to hard and sometimes elite, and several rooms in raid, including the chamber of snakes. His internal health regeneration outpaces poison damage at around half way down, and then swiftly recovers to full once he is no longer poisoned.


He can tank literally every enemy in snake room


To get your very own Darkener, you simply need to craft a Strange Key from the handicrafting skill. The recipe is shown below.


rank 8 handicrafting required to make
Pure Crystals are dropped by Aonbharrs in Falias. You can actually just provide the materials and have any handicrafter make one for you, since the Odd Key is tradeable.


To take full advantage of the Darkener's defensive properties, we're going to gear him with as much Defense as possible. Due to skill limitations, most of his defensive enchants end up being Goblin. Suffix Goblins are commonly found in Black Herb. Prefix Goblins are rare and from gachapon, so you'll be collecting them slowly over time. Keep in mind that his hat and clothing are not removable, so we cannot enchant them.

His weapon can be anything, but since he also specializes in healing, I prefer to give him a healing wand. The Tikka Wood or Carpinus are both great options to conserve his mana use when casting heals and give a slight boost to his healing power. It also has a fairly wide splash radius which can help with multi aggro tanking. He deals almost no damage, so he doesn't need offensive enchants. Goblin enchants will do fine.

Pair his weapon with a Yggdrasil shield and upgrade it for maximum heavy stander pings. Bucket drops with Mossy pre-enchanted are fine, but the optimal build is Guardian Emperor-Arcana.


exhibit b) example build
For main accessory, use a 2/2 puppet and enchant it with Goblin Clover. Try to see if you can find a cheap 3/2 Smokey Relic if possible.
For second accessory, a 3 defense X HP drosera with Goblin Clover works great.
Dragon Scale Gauntlets are the best handgear at 2/1, enchanted with Goblin Goblin.
Spika Silver Plate Boots are the easiest 2/1 greaves to get, enchanted with Goblin Goblin.
If you're lucky, you can find a Goblin Cruces Robe from gacha, giving your Darkener another point of defense.

By the way, a Darkener with an AI set to spam counter can be a great candidate to hold a Ludicrous. It makes him less tanky than holding a shield, but the Guardian summon may make up for it by adding another aggro-tank to the mix.

The Darkener is a very solid choice for using a Pet Training Kit on, as rolling extra ranks in Defense, Instinctive Reaction, Combat Mastery can help his surviveability.


You can visit Brenda in Taillteann with a fixed dye to change your Darkener's hat color.

Uhh, that's it for this section. Here's some random trivia.

- Sometimes the Darkener summons drop Wool on the ground. The item color for this Wool is black. This makes no sense because Ralsei's fur is actually white.
- Due to Ralsei's very pitiful Str and Max Attack, he's actually a really great candidate to smash Siren's gem out of her without killing her.
- Check out Soul's datamined details about the Darkener's skill growth, age gains, and level stat gains.
- Ralsei in Deltarune is the squishiest party member, so its kinda weird that he's so tanky in MabiPro.
- Check out this comically unpractical defense inflation screenshot.


i fed him shyla pots and iron goddess tea and held party heal
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