Posted at 08-01-17, 03:17 pm Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
Welcome to the server!

Will keep an eye out for you!
Posted at 08-01-17, 04:47 pm Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
As someone who got to the elite level in classic live Mabinogi using melee exclusively, I will say windmill is far from being over powered. Smash, defend assault slash and charge are your bread and butter with pet rotations to manage multi-aggro for maxing out DPS with some windmill especially in emergencies in between to avoid getting hit.

The thing to understand is the cost of 10% when your HP reaches 400+ is a huge pain to manage and you will probably spend your entire life-cycle playing the game with pot poison or being deadly both of which are not recommended at that level of difficulty especially solo.

I will say that being a melee at higher levels in the game becomes more a hassle than its worth and your fingers are going to have to be jumping all over your keyboard and mouse like a Korean MOBA player where as other classes can relax in the corner of a room and range DPS/AOE with limited pet multi aggro control.

Windmill is a defensive skill, this is not a class oriented game at least not yet (</3 Live Servers) and so if you want to get it you get it if you don't then skip it.

It will continue to seem over powered early to mid game while you're fighting enemies with low hp/low protection but its limits will quickly become apparent later in the game especially as a melee player.
If windmill were to be nerfed to the level of stomp there would be no point in using a human melee player anymore.
Posted at 08-01-17, 05:38 pm Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
Hi there,

I understand there are some issues with the architecture to give character cards to players?

Was wondering if the reasoning could be explained in more detail technically perhaps the community can help?
Posted at 08-02-17, 01:41 pm Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
Wondering, would you guys be able to host a wiki?

https://www.mediawiki.org/wiki/MediaWiki

This would have a better interface and make the information a bit more easy to access and it could be embedded/linked on the site.
Posted at 08-04-17, 03:24 am Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
Could we get some Samurai, Martial Art Style outfits?

Posted at 08-05-17, 02:23 am Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
Is there a weather schedule anywhere?

Looking to get Final hit but not sure anymore about location time as far as I remember the rain storm was once per day.
Posted at 08-05-17, 09:55 pm Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
Maybe I can help?

Will need an understanding of the back end weather patterns etc.
Posted at 08-05-17, 11:16 pm Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
Awesome thanks.
Posted at 08-05-17, 11:25 pm Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
That's going to be a bit tricky to infer let me see if I can reach out to some people for help.
Posted at 08-05-17, 11:52 pm Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
Thanks Drahan,

Also with regards to purchasing character cards, pet cards and other web shop items, is the challenge right now a lack of a web developer?

Let me know as me and my colleague can probably help in that department.
Posted at 08-07-17, 03:54 am Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
I see,

That does present a lot of issues. Are the issues also present similarly with the guild menu's and options?



Thanks Drahan,

Also with regards to purchasing character cards, pet cards and other web shop items, is the challenge right now a lack of a web developer?

Let me know as me and my colleague can probably help in that department.

No, we know how the system works. The problem is how to integrate it in-game.
So here's a detailed explanation of the issue at hand:
As you might know, in our version of the game you "purchase" new content using Fomorian Red Coins. These drop from monsters.
In essence, you play to win.

The problem is that Character Cards, Pet cards, and web shop items can only be created from direct database access, usually from a web server.
The game server has no capabilities of making HTTP requests or performing arbitrary SQL queries, because we do not have source code to the game server itself.

This means that the game server is literally incapable of creating these objects, so we cannot accept Fomorian Red Coins in exchange for them.
Posted at 08-07-17, 06:51 pm Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
Hello,

Welcome I also was from Ruari mostly active G1 - G8 the name was Yoshirou leader of Sacred.
Posted at 08-08-17, 03:02 am Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
Hello,

I am having issues with both the bitmap fonts and truetype fonts they come out cut off from the screen and with the time glitched out. Any suggestions? Screen res may not help as it is an ultra wide monitor.
Posted at 08-08-17, 02:12 pm Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
I spoke to a contact here are some notes below on the Weather system:

"the weather values aren't taken from those files themselves, but they're plugged into a random number generator within the client itself. The generator is unfortunately buried within the core coding, so there's no way of getting the original code segment. It takes each of the lines within the xml file and uses them as weights to determine the likelihood of a particular event (sunny, cloudy, rain, thunderstorm). Each line is used for one real-time week for 53 weeks total, before the pattern resets to the first week. Each iteration of the number generator spits out a float number between 0 and 2, which is then run against the probabilities from the xml file (I can't remember exactly how), and then the final result is used to determine what weather ends up being for that 20 minute span."

==2.0 Thunderstorm
>=1.95 Rain (amount of rain on a scale of 0-20 is determined by: (result - 1.949900031089783F) * 20)
>=1.0 Cloudy
<1.0 Sunny

Each region's pattern has a total of 26,712 values (1 for each 20 minute slot for 53 real-time weeks)

Any thoughts or comments?
Posted at 08-09-17, 04:16 pm Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
Ill check in, once I get more information note I will be away on vacation August 15th - 28th.
Posted at 09-24-18, 09:18 pm Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
Getting banned for being stupid in an MMORPG sounds pointless, lets not turn this into a SJW environment, Free Speech baby.
Posted at 09-24-18, 09:20 pm Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
I noticed the servers are down I can't find data on if its for maintenance could anyone comment maybe I missed it?
Posted at 09-24-18, 09:26 pm Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
Part of the beauty of windmill and skills in Mabinogi is the difficulty in grinding it the server practically gives you 2x - 4x the rate of training experience.

If you make it the first skill you level with critical hit you should be fine to grind it in Tir Nagog with Zombies. That is what I did back in G1 in the old Mabi days way before CP gear came out and if you have already levelled up too much then getting CP gear is not that hard, and the potions which are cash shop are free and farmable on this server which is fantastic.

You also have shadow missions that make grinding WM even easier if you have a friend to get the kills for you and let you finish, the options are there. I think grinding WM on this server is easy enough making it any easier takes away the beauty of earning it.

Trust me there is something beautiful about earning skill ranks in this game its part of what makes it so enjoyable and separates players.
Posted at 09-24-18, 09:28 pm Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
Please add a forum search bar it is very hard to find things on here especially for new players or returning. If there is one sorry if I missed it.
Posted at 09-24-18, 11:17 pm Link | #
Yoshirou

Posts: 46
Joined: 07-23-17
Last post: 2242 days
Last view: 1646 days
Theres been no news I can find how strange,.
Terms

Powered by mabi.pro v1.0034-arisa (View credits)
MabiPro is not associated with Nexon Co., Ltd. in any way shape or form.