Node stability and quality of life updates (rev. 1 by Drahan on 09-29-18, 02:24 pm)
Posted at 09-29-18, 12:53 am Link | #1
Drahan GM

Posts: 2147
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Hello everybody!

Recently, I identified a major source of instability on our HA node system which load balances MabiPro's connections.
The bug was fixed last night (9/28/18) and an update was pushed to correct this.

This should result in increased server stability (less random disconnections).

Latency Correction System

Alongside this update is a new system for helping players with high latency: the skill load latency correction system.
This allows you to subtract the latency caused by your high latency connection and load skills in real-time.

To use it, you need to measure your latency (you can do so by pinging any of MabiPro's HA nodes, e.g eins.mabi.pro) in the Windows Command Prompt.

After you have determined your approximate latency, you can run >skill (insert latency here) to activate the latency correction system.

If your measured ping is too large, the game server will notify you to lower the ping you have chosen. Fine tune it to a point where it is just under the point where it notifies you.

This system is in beta, so please report any bugs you may find.
One such bug we are aware of is an issue with the notification telling you to lower your number - it sometimes triggers 100% of the time.

If you find any other bugs, please let us know in a ticket.

Otherwise, enjoy the feature and enjoy your time at MabiPro.
Posted at 09-29-18, 04:06 pm Link | #2
Radiance

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Thank you for all of your hard work Drahan!
Posted at 09-30-18, 05:23 pm Link | #3
Excelsian

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As far as I noticed, server barely crashes anymore, thanks Drahan.
Posted at 10-02-18, 06:57 pm Link | #4
Yoshirou

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Thanks guys it is much better now
Posted at 10-02-18, 07:03 pm Link | #5
ihzi

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Haven't noticed a single node crash since this change. Awesome work.
Posted at 10-07-18, 03:34 am Link | #6
0x67696f

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Thanks for doing god's work.
Posted at 11-07-18, 04:17 pm Link | #7
woots

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Hello, any precision about where to do the "run >skill (insert latency here)" ? i'am a bit confused about that !

thanks
Posted at 11-07-18, 04:43 pm Link | #8
Drahan GM

Posts: 2147
Joined: 02-06-17
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Hello, any precision about where to do the "run >skill (insert latency here)" ? i'am a bit confused about that !

thanks

Chat message
[Posted by woots on 11-07-18, 09:26 pm, deleted by Drahan]
  • #11754
Posted at 11-07-18, 09:56 pm Link | #10
Drahan GM

Posts: 2147
Joined: 02-06-17
Last post: 279 days
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Hello, any precision about where to do the "run >skill (insert latency here)" ? i'am a bit confused about that !

thanks

Chat message

Hum, should i have any particular message to let me know it worked or something ?
like i typed run >skill 100 in the "all " chat, and i just saw my character say what i've typed, and.. nothing else, ( even tried to use the ( ) )

It will show a message in chat and on the screen that tells you it is enabled.

Make sure you are typing it in the local chat, and not using the popup chat log window.
Posted at 11-08-18, 11:29 pm Link | #11
woots

Posts: 27
Joined: 05-06-17
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It will show a message in chat and on the screen that tells you it is enabled.

Make sure you are typing it in the local chat, and not using the popup chat log window.

Yes i did typed that in the "all" chat, so local i suppose
I just have a message in the system saying "skip repeated message for network stability" if i type more than once "run >skill 100" no message telling me it worked the first time

Thanks for you answer
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