This is a guide for newcomers to familiarize themselves with commonly mentioned custom content so half of global chat doesn't have to spend 20 minutes explaining what bucket is every time.
Naturally, some of these names will be spoilers for the custom generations Apocrypha 1 and 2. Difficulties are listed based on my personal opinions and are not the rule, and many of the content here is often run in large groups where your build or party numbers can easily make up for the strength required to clear.
This glossary only covers common dungeons and instances.
Table of Contents:
Post 1: Pantay, Black Herb, Raid, Bucket
Post 2: Sky Palace, Trench, Deep Sea Int, Symphony
Post 3: Reoite, Library, Irinid Orb, Etc
Pantay (Panties)
A custom dungeon in the Marshes of Pantay. Often run repeatedly in groups for exploration exp. Considered one of the fastest ways to increase your exploration level in the early game.
Difficulty: Basic-Intermediate.
Rewards: Big chunks of exploration exp varied upon type of pass used. For example, Carnivorous Plant Thorn and Seeds (often run due to the dungeon being very short and frequently having herb patches), will give 3200 exploration exp - 400 per plants killed in boss room. Always leave the plants in the boss room alive to get the maximum exp. Using Dragonfly body parts as a pass will generate a longer and tougher dungeon but yield a bit more exploration exp. Other notable valuable rewards include Cypress, Lizard, and Fearless enchants.
Side note: Using Tiny Dragonfly Token (a common reward in end chest) as a pass will result in a significantly more difficult dungeon and boss with a completely seperate reward list.
Viridian Caverns Dungeon (Black Herb, BH)
A dungeon unlocked at the very end of A1S2. Like Pantay, this dungeon is most commonly run for exploration exp. This dungeon is currently the fastest way to increase your exploration level.
Difficulty: Advanced.
Rewards: The dungeon provides an approximate 40k exploration exp! The rewards pool is too massive to list here, but the potential payout can be tremendous and includes many mid to late game items. Dungeon also drops passes for raid.
Viridian Caverns (Raid)
Raid is a massive instance with many chambers, unique mechanics, and four major bosses. In addition to the drop party, you can continue to summon more players from the outside to help with the raid, often leading to multiple parties in the same instance. If you are a newcomer to Raid, refer to
this guide to avoid getting lost.
Difficulty: Advanced-Hard.
Rewards: This could have a spreadsheet dedicated by for itself. Raid provides many valuables from crafting materials to items and enchants that are often considered best in slot. Raid is the most reliable place to obtain Unholy Bouquets.
Unholy Bouquet (Bucket)
A 6 person party instance unlocked after clearing Black Herb. It is a single boss fight with various mechanics. You can only gain rewards for clearing Unholy Bouquet once per age (reset upon age up on Saturdays). You should be doing this every week as it is a quick and easy way to get very valuable loot.
Difficulty: Minimum requirements are Advanced. Recommend Hard carries.
Rewards: One Cultist's Candle per clear, which can be used to purchase items from Shamala's special store. Chests include valuables such as Thames Plate Armors, Weapon Durability Booster Kits, or anything from Shamala's store, including a Dragon Egg. The most important item in the shop is an Iridescent Herb, which are used in potion making to craft Enchant Failure Protection and Repair Failure Protection potions.