Handing out high quality items in events/gacha (rev. 3 by Excelsian on 06-23-17, 03:36 pm)
Posted at 06-23-17, 03:29 pm Link | #1
Excelsian

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So the reason why I'm making this thread is because of the current event that hands us Francisca patterns. The title of the post refers to gacha as well, as far as I know this hasn't really happened before with gacha (besides the wing bow I heard of that got removed), but my reasoning applies to both items from events and gacha, existing currently and potentially being added in the future.

Isn't it kind of disappointing to see such a rare and wanted item appear so frequently from an event or gacha? In this case I'm talking of the francisca from the event(but all the reasoning applies to future items added as well through gacha/events). Yes, you don't get the item immediately, and the pattern is very high rank. However, the pattern appears way too frequently, and the items required are too easy, making it able to just spam craft it until you reach a 100% even when your blacksmithing rank is nowhere near the rank of the pattern. Now, I'm not too knowledgeable on the topic of what items were present in the mabi version of the game our server is based on that were excluded from the american/EU version. But, in my opinion being able to get an item like the francisca which is supposedly one of the strongest single handed axes humans have available to them and only obtainable through the harder content through a simple event and just spamming some materials at it, kinda devalues doing the harder content through which you normally would get the item.

I understand it might be nice to have alternative ways to get certain items, and that it is nice that manuals are introduced for these rare items to make crating more appealing. But, can't those manuals be made available perhaps through the harder content I mentioned earlier? What I mean by that is not necessarily the same dungeons/missions etc. as that the item is normally available through, but perhaps different missions or different means all together, to make other content more appealing as well, instead of drastically reducing value of existing content (like actually trying to do peaca int or adv TMs for a drop) by making it available through such easy means.

Or, make the crafting of it way more difficult than it currently is, which preserve value in actually running content to try to get it through other means (compared to the easy one we have now, which is just get a load of ingots and you are golden)
post rev. 1 by Uzume on 06-23-17, 03:53 pm
Posted at 06-23-17, 03:51 pm Link | #2
Uzume

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I really love the fact that crafting manuals are becoming more relevant (especially considering the abysmal treatment crafting received in official mabi), but I also don't want it to go in the opposite direction. Patterns should also be hard to get, or at the very least be hard to make, especially when the item concerned is supposedly one of the strongest one handed weapons in the game. Making the crafting requirements so easy (despite pattern rank), while also making the drop rate pretty common is a recipe for making something that was valuable become something common.

I think attention needs to turn to end-game dungeon and content. I am fine with events dropping manuals and tailoring patterns (so long as they are rare), however a little love needs to go towards content like peaca, and any kind of end game dungeons so people have a goal to achieve. I personally want this private server to foster an environment where doing peaca is something you are rewarded for doing. Now, if a fransisca drops in peaca int or in adv TM it will turn from a "yay i got a fransisca" drop to a "oh, another one of these?" drop. Some things should be exclusive to end game. Only that way will you have an actual incentive to utilise the spaces the game provides.
post rev. 2 by satori on 06-24-17, 11:28 am
Posted at 06-24-17, 08:08 am Link | #3
satori

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do they plan on making all rare drops dead content?
Posted at 06-24-17, 11:31 am Link | #4
Selzyr

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we have to consider the fact that new weapons/shields/armor might be coming with the imports, and based on their looks, we don't know where they are going to drop/where the manuals are going to drop and what kind of stats they will have(I asume, some of them will be shoved on Peaca Int, and Elite SM's) making those more rare/end-game then a Francisca, and tbh, Francisca is a tiny % more stronger then a Bipenis, and people could get loads of them if they did TM's(something that not everyone is keen on doing cause they are boring, not because they are hard.)
post rev. 1 by satori on 06-24-17, 12:05 pm
Posted at 06-24-17, 12:04 pm Link | #5
satori

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we have to consider the fact that new weapons/shields/armor might be coming with the imports, and based on their looks, we don't know where they are going to drop/where the manuals are going to drop and what kind of stats they will have(I asume, some of them will be shoved on Peaca Int, and Elite SM's) making those more rare/end-game then a Francisca, and tbh, Francisca is a tiny % more stronger then a Bipenis, and people could get loads of them if they did TM's(something that not everyone is keen on doing cause they are boring, not because they are hard.)

francisca has 16 more max than a bipennis, 22 more max and 7 higher min if it has artisan which im not sure of
Posted at 06-24-17, 12:06 pm Link | #6
Excelsian

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Even with TM's, their drop chance wasn't all too great, making it something that was not easy to get. I personally don't remember much people running around with them even after the g13 release from the server I came from (where PvP was a hot thing unlike this server, meaning that there were people interested in actually getting the best human single handed weapon).

Also, if they are going to introduce items that will make the items we currently have weaker compared to them, make our current items easier to get after we have these new items. I agree that 'IF' we get newer items that are stronger in the harder content, that the stuff in there right now can be replaced with those items. But we don't have guarantees for that, and for now the francisca is best, and it just seems better to me to make the francisca easier available after we get the newer, supposedly stronger stuff.

Also, bipennis strong? Personally I barely know anything about fighting with 1 handed weapon (that is not dual wielding), but if I look at 2011/2010, bipennis can get upgrades to either get lots of crit and NO damage, or some damage (62 max which is garbage) at the cost of its crit, 7% left over(which is pretty essential for anything you don't windmill with, and if you want to windmill, you don't use a single handed weapon I would assume). This while the francisca can get 89 max damage with 32% crit. To me , bipennis seems to be worse than just using your regular dualwield sword like a broadsword or a battlesword
Posted at 06-25-17, 02:09 pm Link | #7
Drahan GM

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The drop rate for boss group drops is calculated differently than to how the Gachapon rewards are calculated, which made the Francisca manual much more common than we anticipated.

Unfortunately, it is not really possible for us to reduce the drop rate to a point that I find ideal, so I have removed the Francisca manual from the Break the Watermelon event rewards.

The manual will be re-introduced somewhere else more suitable in the future.
Posted at 06-25-17, 03:20 pm Link | #8
Excelsian

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I personally didn't care much for the axe, more about the fact that it was something that could be a reward through doing a hard dungeon and that other people would perhaps want, which is now not the case anymore. I made a post about this event not because i wanted this particular axe to remain rare, but to keep harder content relevant.

Personally I'd like to see these kind of items added through other content, in turn making those more relevant. The rarer items (like if you were ever planning on releasing Targe shield manuals for example) could be added through other hard content (elite missions, HM adv dungeons, stuff like that), making those more relevant in turn as well and gives more permanent options to items that people would like to be able to obtain the item, at the moment of release and future.
post rev. 1 by Drahan on 06-26-17, 12:18 pm
Posted at 06-26-17, 07:48 am Link | #9
Jean

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than we anticipated.
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