Spirit Weapons: Slight Tweaks
Posted at 07-03-17, 03:17 pm Link | #1
Claymore

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Hey : )! I don't know to what extent tweaks and changes can be made to this and that, but I'd love to see a few tweaks (just two) to spirit weapons. I'm hoping that because this is a pserver our suggestions will be taken more seriously due to the bossman having more freedom to tweak the game.

The change I want the most is for the spirit weapon Durability Loss to be slower by default. We can't put holy water on our egos, which could be compensated by lowering the default durability loss on attacks/idling.

Next, I'd love for the Spirit Weapon Incarnate to be buffed for all egos. I always thought of this as just a cool gimmick, but if it was actually worth the time it takes to fill up the bar, it could be an awesome asset to our combat. Maybe slightly increase the rate that the bar fills up and increase the damage.

Lastly, in regards to egos I just want to express my appreciation for a few things:
-I really appreciate how we can buy the spirit weapon repair (6-10) from Shyla for a reasonable price in gold. Back in the official servers, spirit weapon repairs were a major hurdle for f2p players. If you wanted to repair the weapon, you'd have to waste time proffing a weak, clean weapon to 100, which especially sucked majorly for melee ego users. I love the accessibility of these ego repair potions here.

-I also appreciate how the lack of piercing and step 6 special upgrades makes spirit weapons (of all kinds) more viable. Things like piercing and critical damage pretty much made some non-spirit weapons grossly outclass spirit weapons on the official servers, which is honestly kind of sad. They didn't even bother to buff spirit weapons in some way to make them worth using, which basically rendered them an obscure feature. I like how spirit weapons are indeed badass here, please keep them that way : ).
post rev. 1 by Flipend0 on 07-03-17, 06:21 pm
Posted at 07-03-17, 04:19 pm Link | #2
Flipend0 GM

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Interesting points, maybe these suggestions could be in Content Polls #3. But there is a little problem. It's "too late" to buff ego stats. We do have the ability to edit stats and whatnot. However, if we were to edit them now, the people who already have their egos will not have their stats to be altered. They will get altered stats from the new levels, but not from previous levels.

Everything else seems to be possible.
Posted at 07-03-17, 05:47 pm Link | #3
LazyFae
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Interesting points, maybe these suggestions could be in Content Polls #3. But there is a little problem. It's "too late" to buff ego stats. We do have the ability to edit stats and whatnot. However if we were to edit them now, the people who already have their egos will not have their stats to be altered. They will get altered stats from the new levels, bit not from previous levels.

Everything else seems to be possible.

Much as it sucks, they could still at least remake it. They'd be out the money the spent still, but level playing field nonetheless.


Also, comparing live, that's not a good thing to do. Giant main, on both servers though i don't play live anymore. While proffing can be slow, still nothing but a big joke due to how easy the game is, and how easily you can avoid aggro/stun mobs with various skills. Divine link, lullaby, rain cast, sand burst, and crisis escape. None of those do any major damage, but could all be used to easily deal with any situation you'd want to prof in, more or less. Once you get late game, the issue for most is that they don't use a weapon you can just buy from an NPC, so they have to buy it off a player most the time.
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Posted at 07-03-17, 05:55 pm Link | #4
Vladisomire

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I don't think many of the players will happily take the 'They can just make a new ego'
Inluding myself.
Posted at 07-03-17, 06:03 pm Link | #5
Claymore

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Flipend0, it's pretty cool to hear that it is possible, but I see how there would be a problem with the "old" unaltered egos. But what about spirit weapon transfer? I can't speak for everyone, but I'd happily lose a few stat levels to transfer my ego for the new rebalanced stats.
Posted at 07-03-17, 06:24 pm Link | #6
Flipend0 GM

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I don't see spirit weapon transferring coming anytime soon.
I believe that was hard coded.
Posted at 07-03-17, 06:30 pm Link | #7
Claymore

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Darn. Well, alternatively, is there a way we can implement blessing our spirit weapons with holy water for longer lasting durability?
post rev. 2 by Flipend0 on 07-03-17, 06:36 pm
Posted at 07-03-17, 06:35 pm Link | #8
Flipend0 GM

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It's hard coded.
However, I believe that can be done.
But first, we would also have to seek if that is okay to the community. Then we would have to add it into our next content polls.
Posted at 07-03-17, 06:39 pm Link | #9
Claymore

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I'm sure everyone could appreciate getting more mileage out of their egos : ). But yes, please do move this forward, I think it could benefit everyone.
Posted at 07-03-17, 10:24 pm Link | #10
LazyFae
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I don't think many of the players will happily take the 'They can just make a new ego'
Inluding myself.

And that's the issue with letting the community exclusively request or decide. Some progress gets neglected, and sometimes needed adjustments never get made, because players like something the way it is, whether it's unbalanced, broken, or not. It's like being afraid of change, or refusing to update, because you'd have to learn stuff. It may suck to do so, but the changes can be good and completely change the way you look at or do something, for the better. Objective thinking should be more important than personal tastes, or just plain stubbornness. Sadly, when it comes to community favor, such objectivity is typically tossed out the window in favor of more selfish reasons.


And with all that said, i would at least vote in favor of viewing ego rebalances in more depth, before making consenting to an actual idea. Stat growth, what changes will be made to each individual ego type, how it will affect the ego genders cuz i believe they have different growths, and stuff like that.
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Posted at 07-04-17, 12:14 am Link | #11
Claymore

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It's too bad how the situation is. We actually have the opportunity to rebalance egos now, like it's within our grasp which is freaking incredible and something so different from official server mabi's attitude of "oh we should do something about egos..maybe in another decade or two." But, the problem with slighting players who already invested months into their egos is valid. It feels like such a wasted opportunity, but I don't think imposing this change is the right move.

That's why I'd at least prefer some sort of middle ground, and make the best out of the situation. Hence, why I'd at least like to be able to bless my spirit weapon with holy water to alleviate the durability issues. No ego-rerolling would be necessary so it's a win-win.

Also, LazyFae, I can see what you're saying about people's tendency to avoid change, and I do think in some situations having imposed changes can be better for the longhaul, but why make changes that the majority of players would not want? A change could seem objectively better (and "better" is still rather subjective) but simply not wanted. Look at League of Legends for example when they implemented dynamic queue and removed solo queue. The bossmen thought it would be a positive change that would enrich the teamplay experience, and really tried to push it, but at the end of the day most players hated it for undermining individual effort. Many players quit the game out of disapproval.

I think the Mabipro team does a great job with using content polls for gauging community opinions and wishes, and they do indeed implement changes when it is wanted by the community. For example, the age restrictions on clothing was removed due to popular demand which if you think about it, is pretty significant.
Posted at 07-04-17, 05:39 am Link | #12
lame

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Egos are just fine the way they are atm, the only reason they weren't on top on live anymore was because of step 5+ Red special upgrade. i guess lower dura spent would be nice, but ego dura isnt even that problem since you're able to make SOOOOOOOOOOOOOOOOOOOO much gold. i am open for damage rebalancing or w.e, just hope the players who invested mils on they're weapon are able to to take advantage of the new changes or at the very least get compensated.
post rev. 1 by LazyFae on 07-04-17, 06:51 am
Posted at 07-04-17, 06:18 am Link | #13
LazyFae
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Also, LazyFae, I can see what you're saying about people's tendency to avoid change, and I do think in some situations having imposed changes can be better for the longhaul, but why make changes that the majority of players would not want? A change could seem objectively better (and "better" is still rather subjective) but simply not wanted.

To me, i view it as 'yes, i or others may be shorted in the here and now as well as lose a lotta progress on previous efforts, but in the long term i can profit and even when the change is implemented, it will be a level playing field.' It's a slap in the face, yes, but it's much like taking an insult over an actual punch to the face. Your previous efforts may feel like they're spit on, but it's still a shallow loss should the update occur. Bear in mind, i also stated i'd want extensive details on the rework, before giving unconditional support. I'm not just saying do it, i'm also wanting to know specifically what kind of changes will happen and how it will affect long term gameplay as well as players new and old alike.


If you'd rather me focus on the negatives of tweaking ego growths, then i'll skip over the 'old players' losing out on their efforts so far' debacle, as that's covered. I'll go ahead and point out that also, with the change growth of the weapons would have to be closely monitored, not just on any individual weapon but how effectively it may be used by players. For example, give a giant an ego battlehammer, let's say 200 max. Now give a human, let's just say a dagger with 100 max. May seem favored towards the giant, but examine for a minute the usage you will see those weapons in. Giant will likely use the hammer to smash, possibly wm some, but for an ego they rarely use a 2h for wm spam. Other notable use would be giant full swing, which will absolutely devastate at that point. Compare to human. WM spam, so crit rate will likely be consistently max. When not windmilling, you can be they'll be abusing final hit as much as possible to high attack speed. Top that off with daggers having a high base crit to begin with, again i'm sure that 100 atk dmg is actually going to be doing high dps, even if each individual hit wouldn't normally be impressive. Now tack on possibly 2-3 team mates with similar weapons, what kind of situations can they abuse their weapons in, how frequently do you think they could abuse the situations, and do you think they could force such situations? Example, lone wm spammer in ciar adv, has to worry about bug bears. Tack on 2-3 other players with moderate rank wm, and they're just happy campers. A situation that would be otherwise fatal, completely reversed just by a little conscious effort, and not even hard work.

When considering stats, it's not just the numbers alone you look at, but honestly how abused those stats will be by players. What situations will certain stats excel in, and will those situations be available frequently enough to have a drastic gameplay change?

Now, we've already stated a human and giant have those weapons already, we know they exist. What if it's deemed too powerful? Would you argue against changing future stats on egos, because it would mean other players don't have equal opportunity for such OPness? Would you say that players who currently have those egos, deserve to keep them should the stats have been changed again? Where do you draw the line, why? How much personal opinion is honestly influencing your decisions and requests, and how much is based on honest interest in fair and fun gameplay for all? How much thought are you giving for down the line, rather than the here and now? Is it truly fair to stagnate possible future growth and possibilities, just because you don't want to offend here and now? Then the flip side of the questions, what should be sacrificed long term to improve the here and now? I feel that's what nexon has excelled at now, player growth is aimed so much for the here and now to draw in new players, that long term has become a joke as well as sacrificing the learning curve that was required in the past, to do much of anything. Where is the balance and why?


I think that's enough for the time being. I just want it to be clear i'm not stating my opinion on this lightly. It's not like i don't consider the time invested already, but i do consider more than just short term. I simply think the long term potential outweighs the short term, but also the potential for error in the long term can be a scary thing. Again, not something i take lightly, which is why i pose so many rhetorics. You can justify yourself openly should you wish, but ultimately and what the polls will prove, is all that truly matters is what whimsical feelings the community desires at any given time, despite any advantages or drawbacks that may come with an update.

Ultimately, this is all my line of thought, comprehensively covering this topic i feel, and has less worth to me than the time it took to type it. If things stay the way they are, it is of no real loss to me honestly, because live or pro, i never care for egos much anyway. No matter what happens, it is no loss to me, but i would argue in favor of a rebalance, just for the sake of growth and so the complaint of ego comparisons to normal weapon potential, won't really be an issue in the future, meaning more people enjoy egos.
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Posted at 07-04-17, 08:58 am Link | #14
satori

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takes out a gold sink
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