Also, LazyFae, I can see what you're saying about people's tendency to avoid change, and I do think in some situations having imposed changes can be better for the longhaul, but why make changes that the majority of players would not want? A change could seem objectively better (and "better" is still rather subjective) but simply not wanted.
To me, i view it as 'yes, i or others may be shorted in the here and now as well as lose a lotta progress on previous efforts, but in the long term i
can profit and even when the change is implemented, it will be a level playing field.' It's a slap in the face, yes, but it's much like taking an insult over an actual punch to the face. Your previous efforts may feel like they're spit on, but it's still a shallow loss should the update occur. Bear in mind, i also stated i'd want extensive details on the rework, before giving unconditional support. I'm not just saying do it, i'm also wanting to know specifically what kind of changes will happen and how it will affect long term gameplay as well as players new and old alike.
If you'd rather me focus on the negatives of tweaking ego growths, then i'll skip over the 'old players' losing out on their efforts so far' debacle, as that's covered. I'll go ahead and point out that also, with the change growth of the weapons would have to be closely monitored, not just on any individual weapon but how effectively it may be used by players. For example, give a giant an ego battlehammer, let's say 200 max. Now give a human, let's just say a dagger with 100 max. May seem favored towards the giant, but examine for a minute the usage you will see those weapons in. Giant will likely use the hammer to smash, possibly wm some, but for an ego they rarely use a 2h for wm spam. Other notable use would be giant full swing, which will absolutely devastate at that point. Compare to human. WM spam, so crit rate will likely be consistently max. When not windmilling, you can be they'll be abusing final hit as much as possible to high attack speed. Top that off with daggers having a high base crit to begin with, again i'm sure that 100 atk dmg is actually going to be doing high dps, even if each individual hit wouldn't normally be impressive. Now tack on possibly 2-3 team mates with similar weapons, what kind of situations can they abuse their weapons in, how frequently do you think they could abuse the situations, and do you think they could force such situations? Example, lone wm spammer in ciar adv, has to worry about bug bears. Tack on 2-3 other players with moderate rank wm, and they're just happy campers. A situation that would be otherwise fatal, completely reversed just by a little conscious effort, and not even hard work.
When considering stats, it's not just the numbers alone you look at, but honestly how abused those stats will be by players. What situations will certain stats excel in, and will those situations be available frequently enough to have a drastic gameplay change?
Now, we've already stated a human and giant have those weapons already, we
know they exist. What if it's deemed too powerful? Would you argue against changing future stats on egos, because it would mean other players don't have equal opportunity for such OPness? Would you say that players who currently have those egos, deserve to keep them should the stats have been changed again? Where do you draw the line, why? How much personal opinion is honestly influencing your decisions and requests, and how much is based on honest interest in fair and fun gameplay for all? How much thought are you giving for down the line, rather than the here and now? Is it truly fair to stagnate possible future growth and possibilities, just because you don't want to offend here and now? Then the flip side of the questions, what should be sacrificed long term to improve the here and now? I feel that's what nexon has excelled at now, player growth is aimed so much for the here and now to draw in new players, that long term has become a joke as well as sacrificing the learning curve that was required in the past, to do much of anything. Where is the balance and why?
I think that's enough for the time being. I just want it to be clear i'm not stating my opinion on this lightly. It's not like i don't consider the time invested already, but i do consider more than just short term. I simply think the long term potential outweighs the short term, but also the potential for error in the long term can be a scary thing. Again, not something i take lightly, which is why i pose so many rhetorics. You can justify yourself openly should you wish, but ultimately and what the polls will prove, is all that truly matters is what whimsical feelings the community desires at any given time, despite any advantages or drawbacks that may come with an update.
Ultimately, this is all my line of thought, comprehensively covering this topic i feel, and has less worth to me than the time it took to type it. If things stay the way they are, it is of no real loss to me honestly, because live or pro, i never care for egos much anyway. No matter what happens, it is no loss to me, but i would argue in favor of a rebalance, just for the sake of growth and so the complaint of ego comparisons to normal weapon potential, won't really be an issue in the future, meaning more people enjoy egos.
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