I would vote for a not so strictly balanced game so we can get more content and have a fun mabi, after all.. what matters the most is how enjoyable the game is, the experience you have playing it.
And there's the conundrum. What is fun for you, is not necessarily fun for me. For example, i know people who have fun playing games with invincibility cheats. I don't like that, i feel it cheapens the game and takes away from the gameplay. To me, some of the stuff people define as more fun, isn't just quality of life updates, but combat changes in some form, that make the game easier.
I'd rather an honestly more challenging game, that down the line i can point and say 'yeah i did/earned that.' Look at phantasm dungeon on live. The dungeon itself isn't honestly that bad, so long as everyone has sand burst. Exception being the final boss room. She's cheap as crap cuz she heals and anyone who doesn't live next to the server has issues preventing it, rather ridiculous. Obtaining the passes is stupid, but that's not the same as the actual dungeon though. It requires teamwork/coordination, and going in prepared. To me, that's not the sole objective of the whole game but is the objective of one section of the game, for live anyway. And i'm totally fine with that and enjoyed running it if people actually listened and coordinated. I know most will flat out refuse to run anything that doesn't net them a profit though.
If you'd rather a more at home example, look at the wings request we had. It was put to the vote, and voted no. To me, it took absolutely nothing away from the game. I may at some point use wings, but generally speaking i never saw any that i felt suited my char so didn't touch them. I'm not building a style to suit wings, they'd either suit me or i could dye them to suit, otherwise i don't bother. It's all fashion to me though, and i put more interest into actual gameplay/combat.
So what is fun is going to vary for each individual, and as to why they play.
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