Shadow realm battlefield suggestion/idea
Posted at 05-28-17, 01:43 am Link | #1
mesmerrow

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When the shadow missions where "relatively" new back then during Mabinogi Eu ("relatively" cause we got huge updates and where more or less spammed with content.)
I was excited, the stories about this new realm of war and the possibilities, i imagined a realm where the formers were in constant war against the milletians pushing the frontlines back and forth all the time, taking over these outposts in a huge war zone.
That dream quickly shattered when i was able to and started doing shadow missions, it was just linear quests set in a level/stage like format nothing more nothing less.
It also didn't help that Mabinogi Na's shadow missions where the exact same, despite being multiple updates ahead of Mabinogi Eu, and after that, the shadow missions were never mentioned or updated again sadly.

My suggestion is a hard one if not impossible to implement, but i want to express it and let people decide.
The shadow realm is always full of fomors, and not just any formor savages but formors with plans,
My idea is that a destination to the shadow realm could lead to an endless war where humans and formors fight, these places of course have to be huge like really large with small towns, camps, towers and so on, as the lines are pushed against the formors, stronger formors appears and the opposite would spawn weaker formors of course, these fights should of course not be one large battlefield with lots of formors to fight, but also have certain objectives, like territory control, where milletians could take over certain territories and enable humans to spawn in that territory, towns and camps could also have treasures or valuables among chests and crates, having better loot the further you push and move into formor territory.
There could also be certain objectives that would lead to caches containing weapons or medicinal supplies that would strengthen or heal nearby humans and milletians in large areas acting like time limited buffs.

Of course issues like "what if a milletian is strong enough to reach the other side of the battlefield" or "how to balance out the humans and formors fighting one another in a way that would make the battles fair for both armies" and many more questions easily pop out, but this is of course just a suggestion and something i been thinking about for a long time now, so i decided to share it with all of you, let me know what you think of this suggestion/idea and of course share your own extensions and thoughts to refine said idea.

Thanks for reading
Posted at 05-29-17, 09:18 pm Link | #2
DoctorViper

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This is certainly an ambitious idea. But I'm not sure how it'd fit in the game.
Posted at 05-30-17, 01:34 am Link | #3
LazyFae
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Desert regions
After reading that, the zombie event in iria desert immediately came to mind for a location. Assuming this were done i think that'd be an excellent start point. Just scatter camps throughout the desert, players can join and spawn in camps.

As for the honest method of control and flow of combat, i'd be interested in hearing more on that. Example, ignoring the difficulty to implement this and just throwing it out, players home base being the side of desert closest to rano. Progress away, to the north side of desert. Players don't just make an instance, but rather it's an ongoing fight, as long as there's a player in the area, maybe with a time limit to reset the area.

As you progress density of mobs increases, strength increases, rewards increase. And intentionally put groups of mobs together that are meant to be mean and multi. Shadow wiz is a good example of a mix, with varying types of mobs. That's just an example though, expanding it further would be interesting.

I'll stop there though, i could ramble on about what i'd like to see, but that's plenty for getting a general grasp of my train of thought i think.
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post rev. 1 by Drahan on 05-30-17, 01:35 am
Posted at 05-30-17, 01:35 am Link | #4
Drahan GM

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Desert regions
After reading that, the zombie event in iria desert immediately came to mind for a location. Assuming this were done i think that'd be an excellent start point. Just scatter camps throughout the desert, players can join and spawn in camps.

As for the honest method of control and flow of combat, i'd be interested in hearing more on that. Example, ignoring the difficulty to implement this and just throwing it out, players home base being the side of desert closest to rano. Progress away, to the north side of desert. Players don't just make an instance, but rather it's an ongoing fight, as long as there's a player in the area, maybe with a time limit to reset the area.

As you progress density of mobs increases, strength increases, rewards increase. And intentionally put groups of mobs together that are meant to be mean and multi. Shadow wiz is a good example of a mix, with varying types of mobs. That's just an example though, expanding it further would be interesting.

I'll stop there though, i could ramble on about what i'd like to see, but that's plenty for getting a general grasp of my train of thought i think.

Do note that the Fomors have no influence in Iria.
Posted at 05-30-17, 11:05 am Link | #5
LazyFae
Still a casual gamer

Posts: 306
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Do note that the Fomors have no influence in Iria.

I may have to brush up on my lore a bit if you want a solid reason. Other than a few of the characters, not sure i know much of the lore past g3 honestly.
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