Welcome to MabiPro!

Thank you for visiting our website. MabiPro is an old school Mabinogi private server, with content up to G13 and new custom content added regularly, including our first custom generation, A1. It is free forever, and with no pay-to-win cash shop, so come give it a try! You can find our downloads page Here to get started. If you need any assistance, you can find our FAQ Here or in our Ticket Support Form. Thank you for joining!

Server Status Updated every minute

Channel Status
CH1 Online ( 48  237)
CH2 Offline
House Online ( 0  23)

155 players active in the last 24 hours

Server Rates

Attribute Rate
EXP 2x
Gold 2x
Item Drop 2x
Quest EXP & Gold 2x
AP 2x
Skill Training 2x
Part-Time Job EXP & Gold 4x

News & Announcements

news launcher New launcher available!
Posted on 10-04-19, 03:54 am by Arisa

Hello everyone!

We're proud to announce that MabiPro is back online after the problems we faced two weeks ago! Our databases were alright and everything should be making a full recovery, though during this time some things may not be functioning correctly and we're working to get everything back to normal.

Due to unrelated circumstances, we can no longer use the mabinogi.ir domain, and will now be using mabi.pro instead. For this reason, you will need to download the new MabiPro Launcher version 2.2 to be able to connect to the game. To update your launcher, download the new launcher executable and insert it into your MabiPro installation directory.

We'd like to thank everyone for their patience with these issues we've encountered, and Drahan especially for his perseverance in restoring MabiPro.

The ongoing content poll will soon be concluded and addressed as normal.

Launcher changelog:

  • Changed backend patching server from mabinogi.ir to mabi.pro.
  • There is now a close button in the launcher window.
  • It is now possible to set the version number from within the launcher for manual patching, which previously required a hex editor.
  • It is now possible to tell the launcher to download patches which are considered obsolete, which is how the launcher behaved before version 2.1.
  • A button has been added that will delete any existing patch files that are producing the "patch files already exist!" error.
  • An interface has been added to easily adjust game settings that require changes to the game's files themselves. This feature will be activated in the near future, without requiring a launcher update.
  • Functionality has been added for the launcher to prevent starting the game between the beginning of a game server update maintenance and the issuance of a mandatory patch.
  • The appearance of the loading bar has been overhauled.
  • ○∞ Above the highest misty peak. ∞○

1 comment (by hitokirinn). Log in to post a comment.

content poll Content Poll #5
Posted on 06-28-19, 09:24 am by Arisa

It's time for Content Poll #5! The questions will be posted below in advance of voting beginning. Unless specified otherwise, all questions can be answered with Yes or No, and you will be free to skip any of them that you're not sure about. Voting will begin ingame on June 30. As usual, for a question to pass, at least 75% of voters must have said Yes. Skipping questions does not count as a No vote. For questions with multiple contextualized Yes or No answers, the Yes answer with the most votes will be certified if the question passes, and the No answer with the most votes will be certified if the question fails.

Please note that votes are always thoroughly audited and that voting with alts is not allowed.

The first question is about the Ideal Types system in G2. The current system has been criticized for making very specific demands, which may be difficult to fulfill on servers with lower populations. We propose broadening these demands so that they are easier to fulfill.
○∞ Wind tasting of past meeting present. ∞○

Should "Ideal Types" in G2 be adjusted to a simpler format that is easier to complete?

Should we reduce the cooldown for Giant Throwing Attack from 25 seconds to 7 seconds?

Should the Avon Mission "Fortinbras Expedition" be adjusted to make it more practical to complete?

Should transforming restore hunger?

Should the stack size of taming bait be increased from 10 to 50?

Should the stack sizes of silk and fabric be increased from 10 to 20?

Should the stack sizes of HP, MP and SP potions created with the Potion Making skill (therefore not including 10 and 30 potions) be increased from 10 to 20?

The next question is graphics-related and will decide what to do with Manus and Bebhinn's portraits:

In the North American localization of Mabinogi, Bebhinn's and Manus's portraits and models were replaced with black versions of the characters. MabiPro is based on the Japanese localization of Mabinogi and uses the original portraits and models for Bebhinn and Manus. Should we use the North American versions instead?
  • Yes, replace the current Bebhinn and Manus with the North American versions of the characters
  • Yes, as above, and reuse the original portraits to create new NPCs
  • Yes, but the North American portraits should be introduced as new NPCs with new names
  • No, do not use the North American portraits

Should the rate at which alchemy upgrades are discovered be increased significantly?

Should Shyla open a weekly red coin shop, which offers a different group of items every week? The items will be able to be bought individually; not exclusively as a bundle or gachapon.

If question 10 is accepted, should Shyla discontinue selling seasonal and commodity gachapon, provided all their items could appear in the weekly shop?
  • Yes
  • No, but reduce their prices
  • No, and leave their prices unchanged

Should race restrictions be removed from summoning?

Should a red coin bag be added and made available from the auction house? It would take up 2x2 inventory slots and be able to store 2000 red coins.

Should conventional gathering give experience?

Question 15 is a purely cosmetic change suggested by some players:

Should a human using Ranged Attack always hold their bow vertically, and an elf using Ranged Attack always hold their bow horizontally?

Should food items be balanced so earlier ranking items don't outperform later ranking items?

Should the duration of all pet timers for Nexon pets be increased by 50%? This change would not affect pets exclusive to MabiPro.

Should the Wind Blast skill be adjusted to have damage values present in Nexon's Mabinogi?

Should the aim % for long-ranged attacks change colors or flash when it reaches 99%?

Should new characters be given a dialog allowing them to choose between recieving the current starter skills, or recieving an AP bonus equivalent to the AP value of the current starter skills?

Feel free to discuss these questions in the comments of this post or on Discord! Voting will begin ingame on June 30, and continue for at least a week.

13 comments (last by SparkLife). Log in to post a comment.

event Dragon Boat Racing Event (5/5 ~ 5/17)
Posted on 05-05-19, 06:47 am by Flipend0

Hello Milletians!

From 5/5 Until 5/17 the Dragon Boat Racing Event will be taking place.

Head on over to La Terra Highlands, grab an oar, and race against the clock to earn fabulous prizes!

Don't forget, hobgoblins will attack you from all angles and try to hop on your boat to spoil your fun. Take them out quickly!

Event Information:
- Event starts at La Terra Highlands Rafting Dock
- Speak to the NPC to receive a dragon boat.
- Up to 8 players can ride on the boat
- Receive a prize for completing the race in under 8 minutes.
- ○∞ Yet below the yearned-for point of ruby finality. ∞○

No comments yet. Log in to post a comment.

content release A Bone to Pick
Posted on 04-04-19, 09:51 pm by Jade

The new Avon Theater Mission, "A Bone to Pick" has been enabled!

Join Horatio in his travels as he is beset by foreign undead while returning from his battles abroad.
He is a skillful fighter and knows how to take care of himself, but watch out - his Windmill does not discriminate between friend and foe!
Defeat several waves of skeletons, rats, and other mysterious denizens of the sea until a surprising and slippery boss might appear.
Up to 3 players can participate. The pass will appear in the Play Script Crafting along with the others.

○∞ It will be found. ∞○
○∞ It will be pieced together. ∞○
○∞ It will end and yet live anew. ∞○

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content release Kurayama Village
Posted on 03-20-19, 07:13 am by Astra

"The Orient Village Behind the Dark Mountain"

New areas to explore
Two new areas were added into the game. A town based on the unreleased orient area, Kurayama Village, and the brand new wild area, The Bamboo Forest.
Featuring several new and unique items, shops, and even a new pet.

New NPCs to befriend
This update adds 7 new NPCs, each have their own story to tell. Learn more about the village, its people, their history, and even the country they are from by befriending all the villagers!

How to visit the village
At level 30 players will receive a quest leading them to the village.
There's now a 33% chance that Ciar Normal will have a 4th optional floor. This floor will take you directly to the village.
During the weekends an NPC will enter the Ciar dungeon lobby and offer an escort service, taking players to the village for 20,000 gold.
You may also find a dungeon pass in Ciar Normal that'll lead you to the village.

Enhance your fantasy life with the new chicken pet!
Rarely when gathering eggs from a hen, a fertilized egg will pop out instead!
Crafting and using the new Incubation Scroll item with this egg in your inventory will help it hatch.
Of course, there's a lot more to it than that!

Beware of entering the forest at night.

As with other updates please bear with us in the event of bugs or balance challenges, GMs are standing by to address these as soon as we can.

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